• KoboldCoterie@pawb.social
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    4 天前

    Building a game around parries is boring AF though.

    Counterpoint: Sekiro is a great example of a game where parrying is a central, necessary-to-learn mechanic but that does it quite well, in my opinion.

    • mohab@piefed.social
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      4 天前

      This is exactly what I had in mind. I found Sekiro so boring, but then it’s not an action game, so there’s a lot of RPG/exploration you need to do to squeeze all the juice out of the combat, and I never enjoy this loop in games anyway.

      Give me a proper moveset and let me loose on a bunch of enemies is all I want, haha.