This is exactly what I had in mind. I found Sekiro so boring, but then it’s not an action game, so there’s a lot of RPG/exploration you need to do to squeeze all the juice out of the combat, and I never enjoy this loop in games anyway.
Give me a proper moveset and let me loose on a bunch of enemies is all I want, haha.
Counterpoint: Sekiro is a great example of a game where parrying is a central, necessary-to-learn mechanic but that does it quite well, in my opinion.
This is exactly what I had in mind. I found Sekiro so boring, but then it’s not an action game, so there’s a lot of RPG/exploration you need to do to squeeze all the juice out of the combat, and I never enjoy this loop in games anyway.
Give me a proper moveset and let me loose on a bunch of enemies is all I want, haha.