Yeah. Its one of those things that increasingly annoy me.
People (rightfully) shit on Bethesda for never fixing known bugs. They ALSO shit on Bethesda because any patch potentially breaks mods that use unofficial tools.
I understand that the majority of people online aren’t developers (or are hobbyist/student at best) but… that is development. I actively dread when a major MR is pulled in because that means my merge conflicts are going to be hell. MOST of them are just eyeballing the changed file and saying “that looks right” but there will inevitably be a changed interface that involves very extensive tweaking before I can even think about running my test suite again to find the rest.
But for major forks? There is a reason that so many of them end up using a somewhat dangerously outdated base. Okay, part of that is the nature of a fork and WHY it forked. But it is also because pulling upsteram changes is a REALLY big undertaking.
I don’t think any Bethesda patch that released +5 years after the respective game has ever actually fixed anything. They’re mostly related to creation club content aka squeezing more money out of players. They could also be handled in more predictable or compatible ways but Bethesda doesn’t give a fuck about modders since they put up with everything anyway. That’s why people are pissed about the patches.
I don’t have a particularly large stake in this as I am increasingly on the “wouldn’t it be crazy if I replayed Morrowind again” train but going by (obligatory: Fuck fandom)
Looks like a somewhat decent amount of scripting and placement changes that would definitely cause merge conflict level issues with mods. Like, I assume tools have gotten a LOT better but I still remember the days of “please for the love of christ stop putting things in Balmora” because of the endless conflicts. And enough code changes that it would break the script extender.
You can make the argument that you actively don’t want those fixes but… considering the shitshow that the “unofficial patches” have become, being able to play more “vanilla” holds a lot of appeal to people.
Don’t get me wrong. I do think Bethesda should reach out to modders more (although, considering the aforementioned Unofficial Patch debacles, maybe not…). But it just seemed insane that people were losing their minds and angry that Bethesda would DARE to patch their game when Fallout London was going to release or whatever. Like… what?
imagine if by dumb luck, since the re-releases are so violently frequent, both games converge into a state where the mods are compatible with each other
Or the games just straight up bleed into one another
Preston Garvey shows up at the throat of the world to mark another settlement on your map
Feral ghouls no longer groan but instead start talking about their cousins taking arrows in the sweetroll
Spoilers. It will break mods.
Which is why I fully stopped playing after the last pointless update.
Can’t break mods on the GoG version!
Considering Skyrim Special Edition is handled like a different version of Skyrim, I would completely expect this version of Fallout 4 to break mods.
On the flip side, Skyrim Anniversary edition is just special edition with creation club content included, so there’s some hope mods won’t break.
Doesn’t literally every minor update to Skyrim break most of the mods?
Those that use the script extender are at greater risk of breaking, but most mods made only with the creation kit should work without issue.
Yeah. Its one of those things that increasingly annoy me.
People (rightfully) shit on Bethesda for never fixing known bugs. They ALSO shit on Bethesda because any patch potentially breaks mods that use unofficial tools.
I understand that the majority of people online aren’t developers (or are hobbyist/student at best) but… that is development. I actively dread when a major MR is pulled in because that means my merge conflicts are going to be hell. MOST of them are just eyeballing the changed file and saying “that looks right” but there will inevitably be a changed interface that involves very extensive tweaking before I can even think about running my test suite again to find the rest.
But for major forks? There is a reason that so many of them end up using a somewhat dangerously outdated base. Okay, part of that is the nature of a fork and WHY it forked. But it is also because pulling upsteram changes is a REALLY big undertaking.
I don’t think any Bethesda patch that released +5 years after the respective game has ever actually fixed anything. They’re mostly related to creation club content aka squeezing more money out of players. They could also be handled in more predictable or compatible ways but Bethesda doesn’t give a fuck about modders since they put up with everything anyway. That’s why people are pissed about the patches.
I don’t have a particularly large stake in this as I am increasingly on the “wouldn’t it be crazy if I replayed Morrowind again” train but going by (obligatory: Fuck fandom)
https://fallout.fandom.com/wiki/Fallout_4_next_gen_patch#Bug_fixes
Looks like a somewhat decent amount of scripting and placement changes that would definitely cause merge conflict level issues with mods. Like, I assume tools have gotten a LOT better but I still remember the days of “please for the love of christ stop putting things in Balmora” because of the endless conflicts. And enough code changes that it would break the script extender.
You can make the argument that you actively don’t want those fixes but… considering the shitshow that the “unofficial patches” have become, being able to play more “vanilla” holds a lot of appeal to people.
Don’t get me wrong. I do think Bethesda should reach out to modders more (although, considering the aforementioned Unofficial Patch debacles, maybe not…). But it just seemed insane that people were losing their minds and angry that Bethesda would DARE to patch their game when Fallout London was going to release or whatever. Like… what?
imagine if by dumb luck, since the re-releases are so violently frequent, both games converge into a state where the mods are compatible with each other
Or the games just straight up bleed into one another
Preston Garvey shows up at the throat of the world to mark another settlement on your map
Feral ghouls no longer groan but instead start talking about their cousins taking arrows in the sweetroll
Damn, Preston. This one really is different.