Is Counter Strike ever going to innovate or just keep monetizing with empty fluff?
I got bored in the 1.6 and CS Source days, are people even playing different maps or is it still the same 5 maps over and over and over?
This is like watching someone turn an especially satisfying lever toy with a great tactile CA-CHUNK when you pull it into a slot machine over the course of 25+ years without ever changing or adding substantially to the toy mechanism/lever part of the machine.
Think the biggest innovation they did for csgo was molotovs, and for cs2 was smokes being affected by bullets and explosions. Other than that, I think it’s been largely the same.
Though do keep in mind, I have about 30h across source, csgo, and 2 combined; odds are I missed stuff.
Is Counter Strike ever going to innovate or just keep monetizing with empty fluff?
I got bored in the 1.6 and CS Source days, are people even playing different maps or is it still the same 5 maps over and over and over?
This is like watching someone turn an especially satisfying lever toy with a great tactile CA-CHUNK when you pull it into a slot machine over the course of 25+ years without ever changing or adding substantially to the toy mechanism/lever part of the machine.
CS 1.6 with War3 mod was peak. Classes, Skill Trees, leveling up based on kills and rounds won.
Reviving teammates, insanely OP grenades, partial invisibility, and other ridiculous abilities.
Yeah that was really fun and really helped with community servers bridging pepe together
Think the biggest innovation they did for csgo was molotovs, and for cs2 was smokes being affected by bullets and explosions. Other than that, I think it’s been largely the same.
Though do keep in mind, I have about 30h across source, csgo, and 2 combined; odds are I missed stuff.