- cross-posted to:
- linux_gaming@lemmy.ml
- cross-posted to:
- linux_gaming@lemmy.ml
Anything in particular you’d want to focus attention to in this release? I don’t even know what this software is and the article was very long. Please add some description to your release dump. 🙏
This round number release overhauls the gamepad experience, makes foundational steps in dehardcoding combat, further expands our Lua scripting API and, among the host of user interface fix-ups, introduces the highly requested quick item transfer.
The site has an FAQ, but the software is a modernized reimplementation of The Elder Scrolls: Morrowind.
Hopefully flathub gets up and going again so the update gets pushed out there!
One question I’d like to have in the FAQ is « Can I play and finish Morrowind and secondary quest with current OpenMW state? »
Yes, aslong as the gaggle of goons you bring with you don’t fuck it up.
Can you not? I haven’t really used OpenMW, but I’ve been thinking about using it to go through Morrowind. I assume it’s not perfect, but I got the impression it was getting to be pretty good.
OpenMW has been fully playable for years
I love OpenMW, but damnit I want my fov higher that 65, its so hard to play the game at 35 fps even on my pretty decent system.
Also good changes that need to happen, its just so rough to play for me right now.
There are many graphics settings that you can configure. So you can play around until you get just right performance for the FOV that you want to have.
But… a higher FOV increases the amount of content that needs to be rendered by your device? If your average is 35fps it will swamp your computer, probably why they capped it.
They never capped it, its uncapped. But going over 70 drastically reduces framerate to unplayable levels. This is the only game that does it. Actually, pretty sure the og game with mods doesn’t have this issue, its purely OpenMW, its a known issue being tracked.
well it is only 0.50.0… the way most of these things go is that you get the gameplay mechanics working fist and you optimise performance close to release. same is true for early access commercial titles







