Look, I code websites and apps and I know nothing about game dev. I dabble. But I don’t see any reason why an informed indie dev or studio would choose Unity over Godot at this point after what they tried to pull a few years ago.
Unreal is a different beast, but the versatility of Godot has been proven at this point and is on full display in this showcase, and from my uneducated standpoint seems to hold its own vs Unity’s offerings.
Unity has a store with a ton of useful user made libraries, frameworks and utilities most of which are generally not worth the time spent implementing it yourself when you can get the thing for something like 20 bucks.
Also, for gamedev shops which already have a lot of Unity experience in-house, it’s probably worth it to stay with Unity, though Unity so frequently changes their engine is profound ways, that existing Unity experience is less valuable than otherwise.
Look, I code websites and apps and I know nothing about game dev. I dabble. But I don’t see any reason why an informed indie dev or studio would choose Unity over Godot at this point after what they tried to pull a few years ago.
Unreal is a different beast, but the versatility of Godot has been proven at this point and is on full display in this showcase, and from my uneducated standpoint seems to hold its own vs Unity’s offerings.
Unity has a store with a ton of useful user made libraries, frameworks and utilities most of which are generally not worth the time spent implementing it yourself when you can get the thing for something like 20 bucks.
Also, for gamedev shops which already have a lot of Unity experience in-house, it’s probably worth it to stay with Unity, though Unity so frequently changes their engine is profound ways, that existing Unity experience is less valuable than otherwise.
That’s mainly it.