The art direction of this game is sensational!
the music is peak and varied, gameplay gives a bit of a challenge for a turn based veteran like me, and there’s still plenty of humour and light-hearted moments in a game full of melancholy, sadness, and struggles.
I can understand it’s not for everyone though, the parry system is quite a bit tricky to get a good timing.


Yes, it’s turn based. But for every attack there is one (or more) indicated QTE to buff the attack, if you hit it. This one is consistent in timings (per chosen attack) and well telegraphed by a consistent animation for the button, so it is basically a little rhythm game. This one is not hard and easy to pull off. After a bit, you should be able to hit them perfectly without even looking at the screen.
Then there’s dodge and parry. Those are not obviously indicated by a consistent animation but the timing varies per enemy AND attack. Also the timings of the enemy animations are randomized a bit, so that this one needs reactions instead of a consistent rhythm. Dodge has the most lenient timing, parry is tighter (equals to perfect dodges) and a counter requires you to parry every single hit (hardest).
You can use story mode, which dials the need to parry/counter way down and also makes you tankier, I think.
It’s still fun to experiment with the fighting mechanics and building OP combos. I accidentally one shot the final (story) boss as I expected a way harder fight and missed out on that cinematic fight…
Well, dang. I absolutely loathe QTE, so that’s a hard no for me. Thanks!
@tatann@lemmy.world You can deactivate the QTEs in the game’s settings. But you still have to hit the parries or dodges.
Though technically it is possible to beat the game even on expert without any dodges, but that requires much grinding and good tactics.
On the easy difficulty you should be able to get by either way.
I just hope for a mod to bypass them