No prices yet. I may never financially recover from this.

  • stupidcasey@lemmy.world
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    10 hours ago

    It is fascinating and a huge step, but I want to keep expectations low. It will work, but it will not be as compatible as x86 Proton, not at all. It is first and primarily an OS for streaming games and running VR. That is the VR rendering from the streaming computer, not the VR game itself. In other words, they only had to get exactly one app to run well enough for public use. According to the developer, it is working with a surprising amount of games. I agree, one game is surprising, but trust me when I say you will not be running Windows x86 games in ARM Linux for a long time.

    • Terrasque@infosec.pub
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      9 hours ago

      It’s using an x86 compatibility layer, pex i think it was called. So apparently you will be running windows x86 games on it.

      Edit: fex! https://github.com/FEX-Emu/FEX

      Edit 2, from tom’s hardware article:

      The company also showed off the x86 version of Hades 2 running standalone (as in not streaming from a PC) on the Steam Frame. And the game ran just fine and looked good at what Valve reps told me was 1400p in a window inside the headset

    • tal@lemmy.today
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      10 hours ago

      I think that for running games locally on the Frame, for anything other than games designed specifically to be gentle on a battery — and many games are not, unfortunately — you’re also really going to need to leave it plugged into a powerbank. The internal battery just isn’t that large relative to what the device can draw.

      https://www.pcgamer.com/hardware/vr-hardware/steam-frame-specs-availability/

      The battery included on the Steam Frame is a 21 Wh model. The Snapdragon system-on-chip gobbles up around 20 W at full power—that’s how much it’ll likely use while playing a game locally in standalone mode. From this, we can expect around an hour of playtime without additional charge.