That’s pretty much what happened. Windows 8 was such dogshit that it might be indirectly responsible for the revolution of Linux gaming. https://archive.ph/iHl8q
(edit) The comments are fucking hilarious.
Who is this turkey anyway. He says it’s “unusable” but doesn’t say he’s used it. Had he done so he would have looked past the surface change and recognized the true power and smoothness under the hood. […] Way to go Microsoft too bad you need to put up with idiots that are too lazy to keep up with the times.
The article and comments top to bottom are gold.
Nothing fuels (relatively) open source innovation quite like spite.
Early Valve was totally pro Windows tech. Back when HL1 launched, it was the first idTech-derived game with a Direct3D renderer out of the box (yes, Doom95 existed but that wasn’t the default, DOS was). OpenGL was still a massive force on Windows and yet Valve decided that what their fork of GLQuake needed was a Direct3D renderer.
Valve’s stance only changed after Microsoft’s attempt to force Windows Store on everyone and Valve’s subsequent “Faster zombies” experiment (because DirectX was stagnant as well).
I dunno, I always thought WinG had more promise than DirectX




