TL;DR: Valve launched the Steam Frame VR headset with an Arm-based Snapdragon chip, aiming to run Half-Life: Alyx natively and streamed from PC. The new hardware features a “Frame Verified” status for optimized games, while rumors suggest two upcoming Half-Life titles supporting PC and VR cooperative play.



I’m…not sure what you mean. They’ve just compiled SteamOS and it’s base for arm64. There was nothing stopping that from happening previously. The majority of the client code is closed, and that entire piece of SteamOS is weaved into the OS itself. So they’re just distributing arm64 builds if SteamOS with the client code, not commiting to a standalone client being distributed, unless you’ve seen that somewhere.
No, but it seems like a logical step is all. Allow devs to distribute ARM binaries of their game. Release Steam for ARM.
If they do the work anyhow no sense in wasting it.
I mean…once they have this going, there’s nothing stopping that. It’s essentially the same thing, except the hooks for Mac/Win for the desktop. Linux will already be ready to go. I just haven’t heard them mention it is a point of release is all.