• 12 Posts
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Joined 2 years ago
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Cake day: July 7th, 2023

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  • Not sure you’re getting it…

    SteamOS runs KDE desktop. Frame will also have KDE Desktop, be use it’s just running the ARM build of the same SteamOS that will be on all of these devices.

    Making a VR-reaey compositor display for this is fairly simple after this point, you just need to hook all the sensors into camera movement for the screen, and that screen can show many composite views…like the desktop, or a media screen, or the Steam Library.

    It’s a basic function of VDD. It will definitely be in there.






  • It’s not “trouble” if you’re already familiar with Linux. It’s not the way I would go as a user of 20+ years, but it’s not just for desktop use.

    If you’re looking to build a platform for something, it’s perfect. Look at why Valve switched to use to for SteamOS. You have an underlying framework of a stable system, and you just create automation to slap it all together into the base layer of all the things you want without having to worry about specific things breaking the stack you’re building on top of it.

    It’s like a blank page instead of a notebook with line guides.

    It helps make more sense if you think of everything you’ve got to build on it already existing in a git repo. Merge > Build > Release. Makes perfect sense, and you save yourself creating an entire distro to maintain from scratch.


  • 99% of all Windows games running Proton, and most perform better than on Windows, depending othe game.

    For the specific games you mentioned, they all have Platinum rating in Proton, meaning flawless. You can see here in ProtonDB.

    I’m not sure what your experience was in the past, but I write tons of Proton patches for games, and the only ones I’ve seen that don’t play well are the pre-DirectX9 games, which can’t plan on Windows XP or later anyway. Proton will soon be able to play these games without issue thanks to some Vulkan patches coming up.


  • If you’re reading reviews on Software Manager, you don’t want to be messing with jails.

    Just use Flatpaks, and install Flatseal for permissions control over individual packages. They are sandboxed, but with permissive defaults set by the devs, so you can use Flatseal to lock them down, then set permissions you’re comfortable with. If it breaks something in that one Flatpak, then just reverse your permissions changes. Simple.