Steamworks SDK v1.63 has been released, and is available for download from . Like any Steamworks SDK release, updating is recommended but not required - older versions will continue to work without issue. Release Notes General Added libs for linuxarm64 and androidarm64. ISteamMusicRemote has been removed. ISteamController Added controller action origins for Lenovo Legion Go. Added controller action origins for generic controller. ISteamInput Added input action origins for Lenovo Legion Go.
Sounds like they’re leaving the option open for Android developers to make their APK distributions compatible with Steam to play on Frame.
It was first reported months ago that Valve is involved with Waydroid (Android app compatibility for Linux with Wayland) and then at the Frame announcement confirmed to ship on Frame.
This could also potentially mean that Steam itself comes to Android (at least in the EU) to allow cross-buy and cross-progression.
Yes, that’s what I’m saying. Running Android on Linux is one thing, and that only requires Waydroid and has nothing to do with Steam.
Having an SDK stack specifically for androidarm64 means there are extensions there to hook into the Steam client, meaning Android apps that use Steam platform for…something. This was never announced or discussed.
It has nothing to do with Frame specifically, because you don’t need an entire SDK entry point for one device that has nothing to do with Android anyway.
So it must mean that they intend to give the option to hook in to Steam for game devs that already have Android builds and distribution or something. Like Netflix games, Rockstar, Bethesda…etc.
It was first reported months ago that Valve is involved with Waydroid (Android app compatibility for Linux with Wayland) and then at the Frame announcement confirmed to ship on Frame.
This could also potentially mean that Steam itself comes to Android (at least in the EU) to allow cross-buy and cross-progression.
Yes, that’s what I’m saying. Running Android on Linux is one thing, and that only requires Waydroid and has nothing to do with Steam.
Having an SDK stack specifically for androidarm64 means there are extensions there to hook into the Steam client, meaning Android apps that use Steam platform for…something. This was never announced or discussed.
It has nothing to do with Frame specifically, because you don’t need an entire SDK entry point for one device that has nothing to do with Android anyway.
So it must mean that they intend to give the option to hook in to Steam for game devs that already have Android builds and distribution or something. Like Netflix games, Rockstar, Bethesda…etc.