Before that, you should have seen the bullshit we had to go through to move the camera around.
I lived through it lol. The DualShock took what worked from the N64 controller (analog and rumble) and added it to the standard PSX controller. Which itself took what worked from the SNES controller (everything) and added another set of shoulder buttons and handles. Later, MS and Nintendo moved the left analog stick above the thumb, and that’s basically where we’re at so far as standard button layout goes. I’d argue that the Genesis 6-button layout is superior for stuff like fighting games, but for the most part today’s standard layout is standard for a reason.
To be fair to the copyright troll, the Switch buttons are still in the same relative positions as they were in the SNES.
Every non-Nintendo controller since has just been iteration after iteration of “lemme copy your homework, don’t worry I’ll change it up a bit.”
In fairness, the PS1 Dualshock was damn near perfection. There’s a reason everyone has copied it ever since.
Before that, you should have seen the bullshit we had to go through to move the camera around.
I lived through it lol. The DualShock took what worked from the N64 controller (analog and rumble) and added it to the standard PSX controller. Which itself took what worked from the SNES controller (everything) and added another set of shoulder buttons and handles. Later, MS and Nintendo moved the left analog stick above the thumb, and that’s basically where we’re at so far as standard button layout goes. I’d argue that the Genesis 6-button layout is superior for stuff like fighting games, but for the most part today’s standard layout is standard for a reason.
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