
If controller manufacturers stuck to their original color scheme it would be way less confusing for most, with the color button prompts on games it used to be much easier to use a different console, but all of the newer controllers are turning colorless which makes switching to another one and getting the hang of it much harder.
When we talk about the controller bindings, we always refer to the playstation setup. Like if you tell “you have to push triangle, or R2”, everybody seems to know which one it is, without looking or even thinking
I don’t think this is true at all
It isn’t, no. Windows PC games almost universally have the Xbox button names by default (because Microsoft), and I’m not sure, but I think that Nintendo systems have the same ones but placed differently?
Either way, the PlayStation ones are not the universal default by any stretch of the imagination.
Nintendo flips A and B. It is one of the most minor, yet frustrating, swaps. So many times intending to hit “confirm” only to forget which layout I’m on and cancel/repeat dialogue.
The Nintendo layout is the original. Xbox flipped A and B and X and Y.
Fair, but in Japanese games circle is the confirm / ok button and X is the back / cancel button… (I backed out of so many menus to trying to get used to this and then had to go through it again when I completed monster hunter and went back to playing regular PAL releases 😂)
I have, and always will, maintain that the Xbox controller button layout is the only one that makes any sense to me.
The PlayStation one makes sense to me too but that’s probably cause I grew up with a PS2. Now the switch on the other hand, that scheme is a fucking abomination. I actually use a remapped Xbox controller when I play mine.
I don’t even read button prompts.
Most games have the same functions on the same positions. It’s only weird when they do shit like make R2 the sprint button. Like, what the absolute fuck is that shit?
when they do shit like make R2 the sprint button

It’s been done.

I like this button layout. If one of the face buttons is gonna be used more than all the others, why shouldn’t it be bigger?
It also has the advantage that nearly every button is a completely different size or shape. Making it easier to use if you have trouble knowing where your fingers are without looking.
button prompts can be recognizable by silhouette
Is this not recognizible enough?

yeah but it has to be given with a silhouette of the others with it, whereas the other layout allows them to be recognizable on their own.
No, because Zelda has unironically one of the worst examples of button layouts due to them being different to other games for seemingly no reason.
Why is sprint the bottom face button instead of right trigger? Why is the top face button jump?
Even basic things like running and jumping are so difficult and unintuitive. So many actions are all tied to the badly placed jump button with no prompts given, like shield surfing and triggering flurry rushes.
No, look. The controls in BOTW/TOTK are really simple. The sprint/go fast button is always B. Unless you’re on a horse - then it’s A.
Or if you’re swimming or climbing, because then it’s X.
None of that has anything to do with the readability of the button prompt
Nobody’s been brave enough to name the buttons N(orth), S(outh), E(ast), and W(est).
How about 12, 3, 6 and 9?
The Duke has entered the chat

You mean 11, 2, 5, and 8? ᕕ(ᐛ)ᕗ
Thanks for waking memories! I had one of these. Highly modded, with a modchip, other OS and a large HDD for my game backups. I could also watch videos etc. Most fun I had with a console. This was the pinnacle IMHO. The next gen started with the enshittification process.
Looks like a fat batarang
It would be weird to have buttons changing position to face north all the time
To be fair to the copyright troll, the Switch buttons are still in the same relative positions as they were in the SNES.
Every non-Nintendo controller since has just been iteration after iteration of “lemme copy your homework, don’t worry I’ll change it up a bit.”
In fairness, the PS1 Dualshock was damn near perfection. There’s a reason everyone has copied it ever since.
Before that, you should have seen the bullshit we had to go through to move the camera around.
Before that, you should have seen the bullshit we had to go through to move the camera around.
I lived through it lol. The DualShock took what worked from the N64 controller (analog and rumble) and added it to the standard PSX controller. Which itself took what worked from the SNES controller (everything) and added another set of shoulder buttons and handles. Later, MS and Nintendo moved the left analog stick above the thumb, and that’s basically where we’re at so far as standard button layout goes. I’d argue that the Genesis 6-button layout is superior for stuff like fighting games, but for the most part today’s standard layout is standard for a reason.
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Emulating Switch I realized how much I love the button prompts. Since the controller could be rotated they just filled in the button to press.
It doesn’t matter what symbols are on the buttons.
Until you played a PC port of it then it tell you to press A to say “Hey we should be friend” , but you use a Switch controller which makes your character said “[Sarcasm] Hey you should learn about Ligma”.
But the assumption with PC games usually would be xbox controller. Switch controllers don’t have native USB support, so any PC usage is using the xbox controller protocol. So A is on the bottom, unless the game dev found some special way to check and detect for a swich controller specifically. The overwhelming majority don’t.
Same thing with playstation controllers, although slightly more devs have found ways to check for them specifically.
I use a horipad-brand wired switch-style controller on PC. I use it because it fits better in my hands/ergonomics. I have a post-it note on my monitor reminding me of the button layout.
that sounds a lot like fallout 4, and i don’t think the player character ever gets to actually say anything funny in fallout 4
On the Switch, the buttons aren’t just relabelled, their function is swapped, too.
Random factoid: Way back in the early PlayStation days, the O button was the default “accept/enter” buton, and the X was the “cancel/back” button, because that aligned with the national consensus of O = correct/confirm, and X = incorrect/cancel in Japan. But when the console was introduced in North America and Europe, they started remapping the X and O to align with other western consoles using X, like the Xbox. That said, I distinctly remember early PS1 games being a sort of wild west of which button would be confirm, so I suspect it was also done in response to western gamers struggling to adapt.
other way around. the xbox was five years after the playstation, and used A for confirm, like nintendo’s consoles. the snes has A on the right, so the PS has O on the right. but when they released in europe, they chose to use X for confirm, which is on the bottom. so the xbox has A on the bottom.
This. And as far as I know, PS still has that split between Japan and international release. It’s probably been about a decade, but the last time I played an import JP PS game, O was still confirm, X was still cancel.














