• Cethin@lemmy.zip
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    8 months ago

    The thing about compression is you have to process it to decompress it. It may be benificial to people with limited bandwidth, or for peer-to-peer sharing, but it’s probably better for most users for someone like Valve to share the uncompressed version. Bandwidth isn’t the issue it used to be.

    It also makes progressive updates harder. The best you can do is compress each update individually, not the whole package.

      • Cethin@lemmy.zip
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        8 months ago

        I don’t know any that take a long time to unpack from developers. They do have to pre-compile shaders, but that’s different. Maybe I just don’t pay enough attention, or maybe it’s just because I don’t play many big budget games.

      • Kazumara@discuss.tchncs.de
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        8 months ago

        Here’s a made up example. Suppose you have a choice between compressing a game:

        • to 10 GiB, and it takes 2min to unpack it in a certain machine
        • to 3 GiB, and it takes 8min to unpack it in a certain machine

        The download size difference of 7 GiB only costs me another 60-80s to download as long as the Steam servers are serving well. So funny enough the first option would be better for me.