A Valve artist has defended AI disclosures on storefronts like Steam, saying they only scare those with “low effort” products.

  • CannonFodder@lemmy.world
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    21 hours ago

    Check out demos, read reviews. If it’s good it’s good, if it’s bad it’s bad. What does it matter how it was made?

    • Lucy (PieFed edition) [she/faer]@piefed.blahaj.zone
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      14 hours ago

      Because AI-gened voices and graphics are terrible in their own right. They’re super unnatural and casually wander into Uncanny Valley.

      Also I’m not paying for a product that wasn’t human-made. I don’t want to support those who waste their time talking to a chatbot like a moron.

    • BrikoX@lemmy.zipOP
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      21 hours ago

      Which demos? Those are long dead on Steam. Demos are now basically paid early access releases…

      It’s one of the quality indicators. Just like the game engine. E.g. I know Bethesda games will have shit performance and be bug ridden because they use Creation Engine.

      • Godwins_Law@lemmy.ca
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        21 hours ago

        Actually I’ve found the opposite, it feels like industry moved away from demos for quite awhile. But steam has been recently showcasing games with demos and encouraging them? (Probably not true of AAA)

        • BrikoX@lemmy.zipOP
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          20 hours ago

          I guess the situation is a bit better since their 2024 overhaul, but it’s mostly limited to indie devs not like before demos were used by every single studio and publisher as a marketing tool to allow people actually playtest the game not only to see if the game is interesting but also it’s performance on your machine.

          itch.io still beats Steam into ground in this area.

      • CannonFodder@lemmy.world
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        20 hours ago

        Ok. I admit I’m not really into the scene and so I’m talking generically. But I see my daughter watch hours of YouTube of other people playing new games and commenting (rather moronically) on them. Seems like a pretty it should be pretty easy to see if the game is worth your money before you buy.

        • mnemonicmonkeys@sh.itjust.works
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          9 hours ago

          Many of those Youtubers get paid to play those games, and the ones catering to younger audiences are particularly bad at providing those disclaimers

        • BrikoX@lemmy.zipOP
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          20 hours ago

          And the disclosure wouldn’t change anything for those that do research for their purchaces outside the store page, but it would have an impact on people that don’t.

          • CannonFodder@lemmy.world
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            20 hours ago

            But why should it matter at all? They don’t list whether the game was written in c++ or c# because it makes no difference. What matters is the game play. If it’s good, it’s good.

            • BrikoX@lemmy.zipOP
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              20 hours ago

              They don’t list whether the game was written in c++ or c# because it makes no difference.

              Sure they do. That’s what game engine disclosure does.

              • CannonFodder@lemmy.world
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                20 hours ago

                Do they really? And do you care? I mean I understand if they tell you it’s based on Unity or what other framework systems, because that would dictate a certain look and feel area, but the programming language?

                • BrikoX@lemmy.zipOP
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                  14 hours ago

                  Coding language for the game engine is directly related to the game performance. Whether most people know about different engines or care about them is not that relevant as it is being disclosed already. But if nobody has an issue with disclosing that which most people might not care about then it really shouldn’t be an isuse to disclose LLM usage which we know a lot of people care about since it has the same or similar considerations as game engine just for a lot more people.