A Valve artist has defended AI disclosures on storefronts like Steam, saying they only scare those with “low effort” products.
A Valve artist has defended AI disclosures on storefronts like Steam, saying they only scare those with “low effort” products.
You could write the base game without AI, then add the extended AI resources as a DLC pack
That’s actually a very interesting way to tackle the whole thing and opens up an even broader scope than it seems at first sight.
The base game has simple text-only character “speech” with no portraits.
AI generated character portraits with AI-generated voices is a free DLC released alongside the game.
For my specific case there would be no gameplay differences in having or not the DLC installed, only a simpler or fancier version of character interaction.
Also given that some of that stuff is going to be a lot of voice recordings, it makes the base game much smaller.
Its give gamers a choice, which is as it should be IMHO, and it also gives me feedback on how many people would rather have a less fancy version without AI generated elements over having a fancier version with AI generated elements.
This is definitely a good way to go; not only does it decouple the AI generated assets from the game, but in doing so lets you get a picture of how important they are to your players. It might be that everyone grabs the DLC despite it being AI generated, or it might be that a large chunk avoid it because of that. That would be useful information for your next game.