woelkchen@lemmy.world to Steam Hardware@sopuli.xyz · 17 hours agoBeyond Steam Machine: Why Valve's New ARM Support Shouldn't Be Overlookedwww.digitalfoundry.netexternal-linkmessage-square13fedilinkarrow-up1105cross-posted to: pcgaming@lemmy.ca
arrow-up1105external-linkBeyond Steam Machine: Why Valve's New ARM Support Shouldn't Be Overlookedwww.digitalfoundry.netwoelkchen@lemmy.world to Steam Hardware@sopuli.xyz · 17 hours agomessage-square13fedilinkcross-posted to: pcgaming@lemmy.ca
minus-squarewoelkchen@lemmy.worldOPlinkfedilinkarrow-up7·11 hours ago a fully functional Steam client would still be quite a surprise. What’s running stand-alone games on Frame then if not a fully functional Steam client?
minus-squarecron@feddit.orglinkfedilinkarrow-up1·3 hours agoIt is, but my assumption is that ARM-based linux and ARM-based android require a different codebase. I’m not a dev though, maybe I’m wrong and it’s easier than I thought.
minus-squarenotfromhere@lemmy.mllinkfedilinkarrow-up2·4 hours agoThe difference there is it likely builds on the work they did for the Steam Deck and SteamOS. Writing a full Steam client for iOS or Android would be a huge amount of work independently from that.
What’s running stand-alone games on Frame then if not a fully functional Steam client?
It is, but my assumption is that ARM-based linux and ARM-based android require a different codebase.
I’m not a dev though, maybe I’m wrong and it’s easier than I thought.
The difference there is it likely builds on the work they did for the Steam Deck and SteamOS. Writing a full Steam client for iOS or Android would be a huge amount of work independently from that.