Qualifications

  • Prior experience working on one or more of Android/AOSP-based operating systems, the Linux kernel and its hardening, memory allocators, or Android app development
  • Strong programming skills in relevant languages (in order from most to least common: Java, Kotlin, C++, C, Rust, JavaScript, TypeScript, arm64 assembly, Bash, Python)
  • Need to have enough experience to be comfortable to self direct workloads and submit finished features and fixes ready for review
  • Commitment to privacy and security principles
  • Ideally prior experience contributing to free and open source projects

Salary and remuneration will be commensurate with experience and aligned with industry standards. You will be employed as an independent contractor

  • l3db3tt3r@piefed.social
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    1 day ago

    I don’t know if there’s really a better way to manage this need. They need a pretty niche specialized developer, so you have to cast a pretty wide net (globally, mind you) for remote work.

    1. It’s a pretty small global team.
    2. How would they financially/legally manage the burden of tax/benefit/workers rights across all boarders; especially as a non-profit.

    Yes, people should know what they are getting into, with independent contractor work. I just think there is (probably) some nuance to this particular case; where hiring people on as an employee doesn’t make a lot of sense.

    • Scipitie@lemmy.dbzer0.com
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      1 day ago

      Heh I literally at the same time you posted answered to someone else that I think I er where I’m coming from.

      Personally my issue is more with the framing (“looking for an employee”) than with the fact that they want/need a contractor.

      I still wish them the best and would encourage everyone qualified to put their energy into a project like this rather than … Close to anything else!

      • l3db3tt3r@piefed.social
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        1 day ago

        It also sounds like they are trying to fill a part-time role. “Must be able to commit to spending 80 hours or more a month” = ~20 hours a week, but given the ebb and flow of release/bug/patch work needed…