• LobsterJim@slrpnk.net
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    2 days ago

    There’s nothing to complain about here. Games require tons of placeholders, in art, dialogue, and code. They will iterate dozens of times before the final product, and given Larian’s own production standards, there’s no chance anything but the most inconsequential or forgotten items made by an LLM will stay in.

      • SkunkWorkz@lemmy.world
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        3 hours ago

        It’s not like they are just going to do a visual spot check on each level to clear out the AI assets. They will probably tag it in the meta data as a placeholder. So some automated validation process can find every ai asset in a level. Not to mention game objects are wrapped in an object template. And then the template is used to place the object into the scenes. So they only have to replace the placeholder with the final object once in the template and then it will replace it everywhere the template is used.

      • uncouple9831@lemmy.zip
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        10 hours ago

        Oh nooooo what will we do as a society If pewter mug number two worth 0 gold gets left in by accident? It’s literally the worst thing that could possibly happen in 2026. Nothing else could exceed the horror of a 50x50 pixel icon for worthless junk that was generated by a computer rather than a person. 😱😱😱😱😱😱😱😱

        • ZILtoid1991@lemmy.world
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          5 hours ago

          It will begin with 50x50 pixel icons for “worthless junk”. It will end with big corporations automating everything, including the initial prompts.

          • uncouple9831@lemmy.zip
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            3 hours ago

            Ah, the slippery slope fallacy on steroids.

            They said they won’t do X

            But what if they miss something and do X for something unimportant

            Well it doesn’t matter that much, it’s unimportant

            But what if they then change their minds and do X…

            I dunno man, I think you’re worried too much about a studio that actively said they want to do right by people rather than the folks out there actively causing harm

    • Noja@sopuli.xyz
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      2 days ago

      Among the devs responding is a former Larian staffer, environment artist Selena Tobin. “consider my feedback: i loved working at @larianstudios.com until AI,” Tobin writes. “reconsider and change your direction, like, yesterday. show your employees some respect. they are world-class & do not need AI assistance to come up with amazing ideas.”

      https://www.rockpapershotgun.com/larian-boss-responds-to-criticism-of-generative-ai-use-its-something-we-are-constantly-discussing-internally

      there’s no chance anything but the most inconsequential or forgotten items made by an LLM will stay in.

      Concept art is not a placeholder. It’s part of the creative process. By using AI to generate text and images you already influenced the creative process negatively.

      • rumba@lemmy.zip
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        1 day ago

        A lot of the industry artists are at the very least using AI to screw around with concept art for references. The kind of stuff where they used to use google to search. One of my friends fed a service a fairly raw hand-sketched drawing, told it how to finish it off, then asked it to put it in different poses at different angles, then used that to hand-make the character into 3D.

        There are, of course, many artists who wouldn’t touch any of it with a 10-foot pole.

      • LobsterJim@slrpnk.net
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        2 days ago

        The article doesn’t say Larian is using it for concept art.

        Those were hypothetical statements from people outside the studio.

        • Passerby6497@lemmy.world
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          2 days ago

          Literally the first sentence

          A few hours ago, reports surfaced that Larian are making use of generative AI during development of their new RPG Divinity - specifically, to come up with ideas, produce placeholder text, develop concept art, and create materials for PowerPoint presentations.

          • Alaknár@sopuli.xyz
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            2 days ago

            The actual quote from Swen is that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.

                  • Alaknár@sopuli.xyz
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                    12 hours ago

                    It’s being used in the pre-concept art phase, which is when you grab literally anything to do a very generic “here’s my idea” demonstration. It can be a screenshot from a game you recently played, a cinema poster, a photo of your cat, something you found on DeviantArt or Pinterest, a doodle you made with a pencil, cloth fragment, an interesting rock you found on a stroll, simple render, anything.

                    But, getting all these takes a lot of time - you have something in your head and now you need to find an image or an item that will more or less represent it. So you spend hours on Google Images trying to refine your search, only so that you can then post it on the ideas board, and for it to be replaced completely by actual concept art.

                    This is where they’re utilising GenAI. And they’re not even replacing this process entirely, they’re using GenAI on top of everything else - basically, using all the tools available to speed up the process.

                    And, yes, sure, “it at least informs the concept art”, but that’s kind of the point of that entire phase of development. Concept art doesn’t grow in a void, the designers of the game are not the concept artists.

        • Noja@sopuli.xyz
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          2 days ago

          Idk but that seems pretty obvious to me from reading the quote by Larian CEO Swen Vincke that they used to, or are still using it to generate or “enhance” concept art and that’s it’s a highly discussed topic within the company?

          • Alaknár@sopuli.xyz
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            2 days ago

            What he actually said was that they use it in the “ideation” phase of concept art. Basically: throwing shit on the wall and seeing what sticks. After that, the process is taken over by any of their almost 30 concept artists on payroll.