What do you think is most likely to be taking them so long?
Hardware/software/other technical aspects:
- keeping their software in sync with new hardware - obviously (?) it’s going to be a 64-bit game, but maybe there are other aspects to it, for instance, adapting the maximum quality of textures, meshes, shaders, animations and what have you to be appropriate for today’s computing power (CPU, GPU, new PCIe standards, etc), considering how long ago the game’s development began.
- game engine - are they making something from scratch, reusing older assets or “borrow” for instance UE5?
- other?
World building aspects:
- there are tons of loose ends to tie up or to build upon from previous games - did they not have plans for a sixth game when Skyrim released and thus were left clueless on how to develope the story? Most unlikely…
- are they taking time trying to incorporate fan theories and stories?
- resolving contradictions from previous games?
- other?
Political aspects:
- the acquisition by Microsoft?
- internal strife?
- budget?
- other?
Other aspects:
- “simply” fine tuning to achieve perfection?
- all of the above?
- none of the above?
Context: I have never ever participated in game development ✌️


Given the unreasonably large amount of money that Skyrim brought in I guess Todd is planning something really expensive and large-scale. These things do take time, and they’ve been busy doing other things. The disaster that was Fallout 76 for example wasn’t anywhere near finished until well after its official release date, and then Starfield was just a couple of years ago. Maybe they can learn from the past?
Unfortunately I think the odds are against TES6 being as good as we’d hope for. Even before the acquisition, most of the people who made The Elder Scrolls what it was have long since left the company. But you never know, I guess. Maybe we’ll get super lucky and it will turn out like Skyrim: Huge potential, fundamentally flawed but fixable by modders.
Who are you referring to when you mention most of the people have left?
Todd Howard, Craig Walton, Matthew Carofano, Christiane Meister, Scott Franke, Ahn Hopgood, Steve Meister, Gary Noonan, Guy Carver, Brian Chapin, Juan Sanchez, Josh Jones, Ashley Cheng, Todd Vaughn, and more worked on everything at least since Morrowind until today.
It’s quite surprising how little brain drain they’ve had to be honest. It also explains why their game design is dated - it’s been the same bunch tinkering in Gamebryo/Creation for the past 25 years.
I don’t actually know anything about it, was just going on vague memories of stuff I read on a some blog post years ago. Although “since Morrowind” is a long way from the beginning. I hope they’re all having a great time doing that tinkering.
I’m dreaming of an ES6 with music like Oblivion and the feel of Skyrim.
But yeah I’m endlessly grateful for and to the modding community😍
Jeremy Soule would need to be uncancelled for that to happen…