Gaming on Wayland, or more specifically sway WM, broke for me when updating to nvidia drivers version 580.
Reverting to 570 fixed the problem.
Card: Nvidia RTX 3060 Ti
What exactly happened: some games wouldn’t launch at all (overwatch 2) while others had severe performance issues (Resident evil 5).
Those were the only two games I tried. Both ran through steam and Proton GE version 10.
Though I didn’t test extensively, both games seemed to work fine on Xorg with nvidia drivers 580. So this confirms it’s only problematic for Wayland.


Classic Wayland. Fuck Nvidia tho
How do you know its a Wayland issue? Edit: I mean its not the entirely same setup, because Sway WM does not run on Xorg. That means there are other differences in play than Wayland only.
You’re right of course - it could be a Sway issue, but with Sway being engineered from the ground up to be a Wayland compositor, and conforming to that design, I would still blame Wayland.
To give a comparison: NTFS has many annoying flaws and limitations, but because it’s ultimately a file system created for the NT kernel on Windows, I blame Windows for its limitations.
Besides common sense would suggest that usually when it comes to launching games a display protocol would have more impact than a choice of WM, though Wayland blurs that line because of it’s unusual architecture compared to what we know and love with the X11 protocol and good old Xorg…
It doesn’t even need to be Sways issue. What I mean are secondary issues like packaging of Sway or related packaged that are used when using Sway or Wayland. It doesn’t need to be a Wayland issue in itself. I just had in the past issues and quickly blamed something and it turned out something different.