That’s some pretty confidently incorrect posting. Most gaming displays these days have some flavor of adaptive sync available that adjusts the refresh rate to the content being displayed, and even before that there were film modes that set the refresh rate to the ~24 fps(or a multiple if it) that film content is at to avoid stuttering/tearing.
This is likely the bottom of the adaptive sync window and will only be used if the machine is idle
I edited it, I thought all OLEDs worked like this little one where the pixels turn off between refreshes (in fact, in this passive matrix, only 1 line is on at a time, even the high-speed camera has an overly long shutter). Turns out there are TFTs that keep them on. Thanks for teaching me this.
That’s some pretty confidently incorrect posting. Most gaming displays these days have some flavor of adaptive sync available that adjusts the refresh rate to the content being displayed, and even before that there were film modes that set the refresh rate to the ~24 fps(or a multiple if it) that film content is at to avoid stuttering/tearing.
This is likely the bottom of the adaptive sync window and will only be used if the machine is idle
I edited it, I thought all OLEDs worked like this little one where the pixels turn off between refreshes (in fact, in this passive matrix, only 1 line is on at a time, even the high-speed camera has an overly long shutter). Turns out there are TFTs that keep them on. Thanks for teaching me this.
What you’re describing is AMOLED. Nobody calls them TFT OLEDs.