To be fair, that can be necessary to make the action understandable, especially when you’re adapting a game that you don’t expect the viewers to be experts in. (Which is always because these shows are usually supposed to be advertisements.
Imagine an MtG-themed show where battles looked like this:
Player A: “Okay, your turn.”
Player B: “Untap, draw… In my precombat main I play Isochron Scepter with Pongify.”
Player A: “Fold.”
Spectator: “Yeah, that was obviously unwinnable.”
…without even bothering to explain the cards, much less why player A’s game couldn’t stand up to a questionable use of an Isochron Scepter.
(Of course a particularly egregious case was Yu-Gi-Oh, which needed these explanations because the card game as shown on the show made no sense.)
To be fair, that can be necessary to make the action understandable, especially when you’re adapting a game that you don’t expect the viewers to be experts in. (Which is always because these shows are usually supposed to be advertisements.
Imagine an MtG-themed show where battles looked like this:
Player A: “Okay, your turn.”
Player B: “Untap, draw… In my precombat main I play Isochron Scepter with Pongify.”
Player A: “Fold.”
Spectator: “Yeah, that was obviously unwinnable.”
…without even bothering to explain the cards, much less why player A’s game couldn’t stand up to a questionable use of an Isochron Scepter.
(Of course a particularly egregious case was Yu-Gi-Oh, which needed these explanations because the card game as shown on the show made no sense.)