• pageflight@piefed.social
    link
    fedilink
    English
    arrow-up
    24
    ·
    15 hours ago

    Since 1990, I’ve programmed in BASIC, C, Visual Basic, PHP, ASP, Perl, Python, Ruby, MUSHcode, and some others. I am not an expert in any of these languages—I learned just enough to get the job done. I have developed my own hobby games over the years using BASIC, Torque Game Engine, and Godot,

    I think this is where AI unquestionably shines: switching languages/projects frequently, on personal projects.

    so I have some idea of what makes a good architecture for a modular program that can be expanded over time.

    But I actually draw the opposite conclusion. The architecture and maintainability needs are where AI is pretty poor, and they’re vastly different and more important in a 100-1000 person 10 year production system.

    • DacoTaco@lemmy.world
      link
      fedilink
      arrow-up
      4
      ·
      12 hours ago

      Agreed. As an ex-technical lead and co-architect i also agree that what ai does is often very poor architectural design and i wouldnt want it to touch that, ever.