The Steam Machine and Steam Frame are probably delayed, but they still intend to release them in the first half of this year.

They said they planned to have a concrete launch window and pricing by now, but hardware pricing/shortages have made that hard to pin down.

    • thingsiplay@lemmy.ml
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      4 hours ago

      Sorry, but what has Sam Altman anything to do with this announcement or set of information by VALVE?

      • CaptPretentious@lemmy.world
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        4 hours ago

        Sam Altman is OpenAi. OpenAi is. ChatGPT. ChatGPT is “ai”. “ai” has caused a massive shortage of consumer hardware and a massive increase in price. Consumer hardware is what would be used in the upcoming SteamCube.

        So, that’s how.

        • nialv7@lemmy.world
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          2 hours ago

          He is not just any AI guy. He specifically bought out 40% (!) of the memory production of the entire world (!!), which is the direct cause of the chip shortage and skyrocketing price.

        • Slotos@feddit.nl
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          3 hours ago

          Well, IIRC it’s not indirectly. Sam Altman negotiated pre-purchase of massive chunk of wafer supply, which OpenAI backs up with its virtual money.

          So DRAM manufacturers are facing a wafer shortage in near future. Which translates into prices now.

        • thingsiplay@lemmy.ml
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          4 hours ago

          OK, so indirectly, like in any other PC and computer industry. I thought there was a specific issue with Steam and Sam. Never mind then, I understand the issue then.

  • mrmaplebar@fedia.io
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    7 hours ago

    I honestly wish they’d just release the controller sooner rather than later. I can somewhat understand delaying the Machine and Frame due to the supply shortages, but if the controller is ready then they should just put it out there.

    • SatyrSack@quokk.au
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      6 hours ago

      I feel the same way. They must be adamant that they need to all launch at the same time or something. I think they should just release the controller ASAP, but they probably have a logistical reason not to.

    • tidderuuf@lemmy.world
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      6 hours ago

      Same here. My current Steam Controller is on its last leg and I’ve spent like 1000 hours on it.

      • thingsiplay@lemmy.ml
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        4 hours ago

        I purchased mine for full price too. Unfortunately I do not like it for various reasons. Missing dpad and second stick, and holding it is a bit uncomfortable to my hands. And at the early days Steam Input wasn’t this refined. But I loved using it to play with gyro controls. But will keep it, its history. :-)

        The new controller is based on the Steam Deck controls and vastly superior to me (if we assume its like that). I can’t imagine you don’t liking it as much as the old controller.

        • Blaiz0r@lemmy.ml
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          24 minutes ago

          Steam Controller really comes into it’s own when you rely on both touchpads.

          I usually map the left joystick to the left touchpad on touch, and if I need options for the D-pad map them to the joysticks instead or even touchpad 4 button click.

          For side scrolling platformers I just map the D Pad to the left touchpad on touch, and ABXY to the right touchpad on touch.

  • SatyrSack@quokk.au
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    7 hours ago

    But the memory and storage shortages you’ve likely heard about across the industry have rapidly increased since then. The limited availability and growing prices of these critical components mean we must revisit our exact shipping schedule and pricing (especially around Steam Machine and Steam Frame).

    Steam Machine’s SSD (NVMe 2230 or 2280) and memory (DDR5 SODIMMs) are both accessible and upgradeable.

    I wonder if they are going to end up deciding to sell a barebones SKU without storage/memory.

    • mrmaplebar@fedia.io
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      7 hours ago

      I used to think that would be a bad idea (because it’s very un-console-like to sell a device that isn’t plug-and-play out of the box) but I might be coming around on it a bit if it means a more affordable option.

      They’d need to make it very clear to buyers, though.

      • NotMyOldRedditName@lemmy.world
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        4 hours ago

        The future is where ram is now a scarce item and everything comes with a easy pop in/out external ram slot and people are expected to move ram between devices.

        It’d be like a SD card reader on laptop on all new hardware, but for ram.

    • big_slap@lemmy.world
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      6 hours ago

      this may be a steam deck situation where they have different tiers and the lowest tier has the least amount of storage and ram, I can definitely see that happening

      • kboos1@lemmy.world
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        5 hours ago

        They did confirm two tiers for the Machine a 512gb and a 2tb. If they come out with a bare bones I’ve got a couple 500gb or 250gb drives lying around from old builds.

  • CreamyJalapenoSauce@piefed.social
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    6 hours ago

    Can I play non steam games with the Steam Controller? The controller can work with any game compatible with the Steam Overlay.

    Just… Say no. I appreciate they answered the very next question I would have asked, but answer the question that you added to your own FAQ. Maybe it’s my autism nitpicking but this really gets under my skin.

    • thingsiplay@lemmy.ml
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      4 hours ago

      But they answered the question. Valve can only guarantee that games are compatible with Steam Overlay compatible games. They don’t want to commit to a “yes” or “no” for stuff outside Steam, and then be liable for that answer if it does not work as advertised and then get sued to the ground. So you cannot blame them.

      I don’t know on Windows, but on Linux you most likely can use the controller to play on any game. It’s just not supported and guaranteed by Valve.

    • brzv@lemmy.dbzer0.com
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      6 hours ago

      They probably said it like that because you can add any executable to steam as a non-steam game and activate the overlay. apparently some programs don’t work? that’s news to me.

      • thingsiplay@lemmy.ml
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        4 hours ago

        Well any game or launcher or emulator have to support the controller or type of controller. In example Valve cannot guarantee that all functionality (like the trackpads and motion controls) are supported elsewhere.

        • lucas@startrek.website
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          1 hour ago

          They don’t really have to support the controller, though. Steam input lets you map controller inputs to kb/m inputs, so no degree of controller support is required. If there are any programmes that don’t work (which is possible, there are weird quirks in any system), I’ve certainly never encountered them.