• SSUPII@sopuli.xyz
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    1 year ago

    One of the refunds reasons you can select is “the game doesn’t run on my PC”. This is completely valid.

  • BaalInvoker@lemmy.eco.br
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    1 year ago

    Complex and recent games run on Linux these days.

    Not allowing run a game in Linux is, nowadays, a choice from its developer rather then a causality. Proton is a really powerful tool!

    If a game don’t run in Linux, via Proton or natively, that’s dev issue that actively blocked Linux.

  • GenBlob@lemm.ee
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    1 year ago

    If there’s a game that can’t run on Linux in the current year then that’s intentional and it’s not worth anyone’s money.

    • frazorth@feddit.uk
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      1 year ago

      I don’t agree. There are cases with Windows only root kits for DRM, but there are also games that don’t work because of bugs. You see games coming out that barely work on Windows.

  • Honytawk@lemmy.zip
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    1 year ago

    Well, you can’t blame developers to not cater to their 1% player base. Especially since that group usually have the most problems and requires more development time.

    • Goku@lemmy.world
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      1 year ago

      Is it really that much detached from macOS though? They can dist to Mac then Linux shouldn’t be much different, right?

  • ChiefSinner@lemm.ee
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    1 year ago

    I was just thinking about this the other day…like games are optized for windows usually, but windows is not optimized for games. A fresh Windows 10 runs at 2gb ram on idle. It all went down hill for gamers when Microsoft killed xp

    • R0cket_M00se@lemmy.world
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      1 year ago

      RAM is the cheapest upgrade possible, unless you’re trying to run a game on 8GB in 2023 idk why you’d be that concerned with RAM usage.

  • DingoBilly@lemmy.world
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    1 year ago

    Jesus lol.

    This is probably true for big games, but I wouldn’t get angry at any small developer for not supporting Linux. It’s just not worth it/still such a small base.

    • jdaxe@infosec.pub
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      1 year ago

      Most of the time indie games actually do run on Linux, it’s the games from big studios that don’t (in my experience)