• 9488fcea02a9@sh.itjust.works
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      2 days ago

      I read something years ago that those games were designed to have illogical puzzles so that you’d pay to call the help line (yes, there was a phone number you’d call for help) or sell paper game guides

    • [object Object]@lemmy.world
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      1 day ago

      In particular, ‘Maniac Mansion’ has pathways for the characters to die or the player to be stuck without a recourse — which later adventures avoided, allowing successful completion from any point in the game.

      I recently tried playing through it for the first time (on an Android tablet with ScummVM), and pretty sure I hit such a dead end.