We’re proud to present the first release of GIMP 3.2!

This marks a year of design, development, and testing from volunteers and our community.

Here are some of the many highlights to look out for:

Link Layers

You can now use Link Layers to incorporate external image as part of your compositions, easily scaling, rotating, and transforming them without losing quality or sharpness. It functions similar to the “Smart Object” concept from Photoshop. The Link Layer will automatically update if the external image is changed in another editor – for example, if you include a SVG logo as a Link Layer in GIMP, you can edit it in Inkscape and see the changes live in GIMP as well!

You can create a new Link Layer by choosing Open as Link Layer… in the File menu. You can change the image used at any time in the Layer Attributes dialog, which you can access by double-clicking the layer in the dock or by choosing Edit Layer Attributes… from the layer menu.

Vector Layers

The Path tool can now create Vector Layers, which lets you draw shapes with adjustable fill and stroke settings. The shape of the vector layer also automatically updates whenever you adjust the path, and you can non-destructively rotate, scale, and transform it too

PaintBrush improvements

The MyPaint Brush tool has been upgraded, adding 20 new brushes, including a much-requested arrow brush. It now automatically adjusts to your canvas zoom and rotation for more dynamic painting.

Better Text Editor

Our Text Editor has been the focus of several development projects to improve its usability and functionality. You can now drag the on-canvas text editor to move it out of the way when writing text. Several common shortcuts are now supported (such as Ctrl + B for bold, Ctrl + I for italics, and Shift + Ctrl + V for pasting unformatted text).

Non-Destructive Filter Updates

As well as working on new non-destructive layers (vector layers, link layers, and text layers), we’ve also been working on the non-destructive filters! You can now apply filters to channels non-destructively, in addition to layers and layer groups.

Overwrite Mode

A new Overwrite paint mode allows you to draw over existing colors without blending their transparency. It has many useful applications when working with pixel art

UX/UI improvements

This release includes a TON of small user interface and user experience improvements

New System color scheme

There is a new system color scheme for default themes. If set, it will automatically update GIMP’s theme colors to match the current OS settings.

Automatic transparency

The Crop Tool and NDE filters now automatically add transparency to a layer when necessary, rather than requiring you to remember to do it manually.

Switch between tools easily

You can now quickly switch back and forth between your 2 most recent tools with the Shift + X shortcut

Welcome Dialog improvements

The Welcome Dialog has received improvements to help streamline user workflows.

It now recognizes the Ctrl + 0, 1, 2… 9 shortcuts for opening the most recent images.

It now recognizes your shortcuts to create a new image, or open an existing one (whether the respective default Ctrl + N or Ctrl + O, or your custom shortcuts)

The Welcom Dialog no longer appears if you intentionally open GIMP with an image

Flip images with your keyboard

The Flip and Shear Tools now respond to the arrow keys, similar to the Move and Rotate Tools.

Flip Tool: You can use the Left and Right arrows to flip the image horizontally, and the Up and Down arrows to flip it vertically.

Shear Tool: You can use the Left and Right arrows to shear your image horizontally, and the Up and Down arrows to do the same vertically. Like the Move tool, you can hold down Shift to shear with a larger value.

For Script and Plug-in Developers

GIMP 3.0 brought non-destructive filters and a new GimpDrawableFilter API for script developers to create them. However, it wasn’t easy to find the names and properties for the extensive list of potential filters, especially for third-party GEGL filters. A new GEGL Filter browser has been added to make it easier to find non-destructive filters to use.

New formats

GIMP 3.2 includes built-in support for even more file formats! These range from well-known formats like APNGs to obsolete archival formats such as Seattle FilmWorks photos, supporting your quest of old data retrieval. For retro game developers, we now support Sony PlayStation TIM and Sega Dreamcast PVR textures.

We also added export support for JPEG 2000 images, which is the standard for the digital cinema industry. This now matches our import support, which we’ve had since GIMP 2.8

In addition to our existing darktable and RawTherapee plug-ins, we’ve added support for using ART for editing Camera RAW images.

As a side effect of adding support for NASA‘s .hgt.zip image format, GIMP can now load compressed images from any format that we currently support.

Total Ink Coverage value

You can now see the Total Ink Coverage value for a color in the CMYK Color Selector. This is useful to know when soft-proofing your image for printing, as your printer may have an ink coverage limit to prevent over-saturation of the page.

https://www.gimp.org/release-notes/gimp-3.2.html#usability-improvements

This release is a true GAME CHANGER!! Nothing will ever be the same. Adobe just got punched right in the face.

You can support Gimp

Thank you SO MUCH to developers, designers, translators, testers, donors and all members of our community 👏🏼👏🏼

  • ‹Hexa«Back›@lemmy.blahaj.zone
    link
    fedilink
    arrow-up
    289
    ·
    23 hours ago

    I wouldn’t call this a “face-punch” to adobe, but GIMP is one of those softwares that just keeps getting better with every update no matter what

    they finally fixed their awful text editor!

      • Bob Robertson IX @discuss.tchncs.de
        link
        fedilink
        English
        arrow-up
        4
        ·
        3 hours ago

        That’s what FOSS is all about… the steady march to perfection.

        While commercial applications must enshittify themselves in order to survive, open source is mostly immune. It isn’t fast, but it is inevitable that an open source product will eclipse the commercial one.

    • pineapple@lemmy.ml
      link
      fedilink
      English
      arrow-up
      11
      ·
      10 hours ago

      Just keeps getting better with every update no matter what

      It’s crazy how we have reached a point were a piece of software is good when it doesn’t get worse with each update.

    • Pennomi@lemmy.world
      link
      fedilink
      English
      arrow-up
      117
      ·
      23 hours ago

      If they really want to punch Adobe in the face they need to give GIMP’s UI the Blender treatment.

        • TrackinDaKraken@lemmy.world
          link
          fedilink
          English
          arrow-up
          4
          ·
          8 hours ago

          Eh. It helped a little, but the menu and button interface are not the biggest problems. It’s the way the tools work, or don’t work, that causes me the most issues.

        • bonenode@piefed.social
          link
          fedilink
          English
          arrow-up
          13
          ·
          15 hours ago

          There’s two screenshots. One is just promotional art.

          The other one doesn’t look much different to me than the single window mode Gimp introduced some time back.

          Why aren’t there any side by side screenshots pointing out what is different?

          I think it is great that people made the effort for this, but like almost all github projects they really lack a good showcase of what they have.

        • UnfinishedProjects@piefed.zip
          link
          fedilink
          English
          arrow-up
          16
          ·
          17 hours ago

          Wow, never knew this existed. I usually don’t use gimp all that much compared to inkscape - so I’m not sure if it’s worth the trouble…but this is very nice. I honestly don’t know what they wouldn’t pull these settings into the default gimp, even if only as an alternative skin option you can select.

          The major drawback of gimp for many people is the interface, I think. That’s why blender has really taken off since it’s UI/UX update.

          • Pennomi@lemmy.world
            link
            fedilink
            English
            arrow-up
            15
            ·
            17 hours ago

            It wasn’t until a couple years ago that GIMP finally made single window mode the default. They are irrationally against fixing their UI.

            • Pommes_für_dein_Balg@feddit.org
              link
              fedilink
              arrow-up
              17
              ·
              edit-2
              15 hours ago

              No they are just severely limited by dev time (and even more by a lack of UI designers). They have less than a thousandth of Adobe’s resources. Why don’t you help improve it?

                • Pommes_für_dein_Balg@feddit.org
                  link
                  fedilink
                  arrow-up
                  4
                  ·
                  edit-2
                  12 hours ago

                  PhotoGIMP doesn’t fundamentally improve anything. It just rearranges the tools and keyboard shortcuts to copy Photoshop.

                  Personally I tried it and hated it, cause I’m used to the GIMP layout and never used Photoshop.

                  And the purpose of GIMP isn’t and never was to just be a copy of Photoshop.
                  Trying to turn it into one will attract lawsuits.

                  • Abrinoxus@lemmy.today
                    link
                    fedilink
                    arrow-up
                    2
                    ·
                    12 hours ago

                    So what if you hate it and never used ps, point is, make the transition easier for those who do. I showed photogimp for a coworker who wants to be free of ps subscription but never used anything but windows and she is gimpified now

      • ChristerMLB@piefed.social
        link
        fedilink
        English
        arrow-up
        97
        ·
        23 hours ago

        at minimum it would be nice if they just looked at the spacing and organization of the different palettes. This does not look tidy… or professional, really. It looks cramped and messy.

              • ChristerMLB@piefed.social
                link
                fedilink
                English
                arrow-up
                7
                ·
                edit-2
                10 hours ago

                well, the first thing is that you might want to update the instructions for finding the themes folder. In Gimp I had to look under preferences-interface-theme to find the folder – and even then it was a bit of a journey, since I installed it with flatpak, so the folder ended up being in /var/lib/flatpak/app/org.gimp.GIMP/x86_64/stable/5c600asdghjsd0cfe6e9e5bcf71a2e8a1a7e0ca018f43aabfa38dc12bd0954034f06/files/share/gimp/3.0/themes/

                …while the Gimp settings just say app/share/gimp/3.0/themes/

        • Mr. Satan@lemmy.zip
          link
          fedilink
          arrow-up
          8
          ·
          edit-2
          11 hours ago

          I might be dumb, but… it looks fine. I didn’t really have other expectations besides it being functional and it functioned.

          It worked for my small “projects” and I didn’t have problems finding different features.

        • Helix 🧬@feddit.org
          link
          fedilink
          English
          arrow-up
          3
          ·
          11 hours ago

          For me it’s space efficient. What’s up with all the white space everywhere else? Do you have the same issue with Blender?

            • Fafa@lemmy.world
              link
              fedilink
              arrow-up
              1
              ·
              1 hour ago

              Hm not sure. I wasn’t able to resize the color picker window. If I’d paint uvs by hand I wouldn’t be able to pick subtle color differences with that size…

        • nasi_goreng@lemmy.zip
          link
          fedilink
          arrow-up
          2
          ·
          edit-2
          10 hours ago

          My default theme looks perfectly fine…

          Edit: this is the default system theme on Windows, tried the other theme and it also looks awful.

        • errer@lemmy.world
          link
          fedilink
          English
          arrow-up
          72
          ·
          22 hours ago

          Half the elements are sharp, half are blurry. Icons look different sizes. Random amounts of spacing between elements. This is the UI of a piece of graphic editing software too…cmon guys.

          • Prinz Kasper@feddit.org
            link
            fedilink
            English
            arrow-up
            17
            ·
            22 hours ago

            From my experience Gimp also has issues when one of the screens connected to the pc has fractional scaling. It just makes the UI look like shit on all screens for some reason.

        • Eldritch@piefed.world
          link
          fedilink
          English
          arrow-up
          25
          ·
          23 hours ago

          Spirituality it’s probably krita. Though they have different focuses in mind. Krita is very much more oriented to painting etc.

          • ‹Hexa«Back›@lemmy.blahaj.zone
            link
            fedilink
            arrow-up
            15
            ·
            23 hours ago

            I’d use krita if there was a “editing” toggle that switches it to a GIMP-like interface, since I never really do digital art

            I do have friends that love krita, though

            • Eldritch@piefed.world
              link
              fedilink
              English
              arrow-up
              9
              ·
              22 hours ago

              Krita has some features I wish gimp had and vice versa. And I absolutely do use krita for editing sometimes. At this point 30 years of familiarity with gimp gets in it’s way a bit. But I’m glad we have both.

              Though if GIMP ever switched to QT that would be nuts. Once the reason and naming influence for the GTK behind GNOME. Now an almost secondary and separate concern left so far behind the rest of the suite. Gtk 5 is in planning and gimp just managed to get to 3 after a decade of hard work and planning. Though a lot of that was back end code. Not really UI or elements of. I’ve only dabbled a bit in GTK and QT over the years. I’m not sure if there would be much reason to switch toolkits. Though easy effects did.

              • Helix 🧬@feddit.org
                link
                fedilink
                English
                arrow-up
                4
                ·
                11 hours ago

                Though if GIMP ever switched to QT that would be nuts. Once the reason and naming influence for the GTK behind GNOME.

                They could call it QIMP and release QtTK and make Gnome switch to Qt and rename to QNOME 😍

              • jabjoe@feddit.uk
                link
                fedilink
                English
                arrow-up
                1
                ·
                9 hours ago

                I think the GTK guys learnt their season about smashing an API. Apparently from GTK3 to GTK4 is much better.

                Though of course, next might be a fresh batch of developers thinking backwards compatibility is just holding them back. GTK is far from the only place this happens.

        • elucubra@sopuli.xyz
          link
          fedilink
          arrow-up
          4
          ·
          13 hours ago

          Affinity gets shit for not being open source, but Heck! it’s really a pro suite, and free, what are you complaining about!

          I like the workflow and UI way better than Adobe’s, and the feel is like driving a Miata on a mountain road, insted of Adobe’s coaler pickup.

    • jtzl@lemmy.zip
      link
      fedilink
      arrow-up
      13
      ·
      22 hours ago

      Nothing says “gratuitous overstatements” quite like marketing copy.