We can go back to the basics, focus on not graphical realism, and/or, invent new rendering paradigms that lead to new art styles, and compute with less overhead, have modest system requirements.
It isn’t impossible.
Look at MGS5, Titanfall 2.
Shit looks pretty good, its a decade old, from before all this modern graphical absurdity.
There has literally never been a better time to become an indie dev, make a small team.
No publisher, no marketing.
Just don’t overpromise, and don’t take people’s money untill you actually have a minimum viable product.
Godot is completely open source, and completely free, and quite capable as an engine.
No one is coming to save us, but ourselves, if we choose to.
Unreal 5 alone is responsible for a lot of A-AA games looking like utter shit, both standing still (dithering every-fucking-where) and in motion (enough ghosting to fill a cemetery)
No, we are not.
We can go back to the basics, focus on not graphical realism, and/or, invent new rendering paradigms that lead to new art styles, and compute with less overhead, have modest system requirements.
It isn’t impossible.
Look at MGS5, Titanfall 2.
Shit looks pretty good, its a decade old, from before all this modern graphical absurdity.
There has literally never been a better time to become an indie dev, make a small team.
No publisher, no marketing.
Just don’t overpromise, and don’t take people’s money untill you actually have a minimum viable product.
Godot is completely open source, and completely free, and quite capable as an engine.
No one is coming to save us, but ourselves, if we choose to.
Godot is fairly unkind to old hardware, unfortunately. Much preferable for people to just use SDL or something.
Unreal 5 alone is responsible for a lot of A-AA games looking like utter shit, both standing still (dithering every-fucking-where) and in motion (enough ghosting to fill a cemetery)