The ARC Prize organization designs benchmarks which are specifically crafted to demonstrate tasks that humans complete easily, but are difficult for AIs like LLMs, “Reasoning” models, and Agentic frameworks.

ARC-AGI-3 is the first fully interactive benchmark in the ARC-AGI series. ARC-AGI-3 represents hundreds of original turn-based environments, each handcrafted by a team of human game designers. There are no instructions, no rules, and no stated goals. To succeed, an AI agent must explore each environment on its own, figure out how it works, discover what winning looks like, and carry what it learns forward across increasingly difficult levels.

Previous ARC-AGI benchmarks predicted and tracked major AI breakthroughs, from reasoning models to coding agents. ARC-AGI-3 points to what’s next: the gap between AI that can follow instructions and AI that can genuinely explore, learn, and adapt in unfamiliar situations.

You can try the tasks yourself here: https://arcprize.org/arc-agi/3

Here is the current leaderboard for ARC-AGI 3, using state of the art models

  • OpenAI GPT-5.4 High - 0.3% success rate at $5.2K
  • Google Gemini 3.1 Pro - 0.2% success rate at $2.2K
  • Anthropic Opus 4.6 Max - 0.2% success rate at $8.9K
  • xAI Grok 4.20 Reasoning - 0.0% success rate $3.8K.

ARC-AGI 3 Leaderboard
(Logarithmic cost on the horizontal axis. Note that the vertical scale goes from 0% to 3% in this graph. If human scores were included, they would be at 100%, at the cost of approximately $250.)

https://arcprize.org/leaderboard

Technical report: https://arcprize.org/media/ARC_AGI_3_Technical_Report.pdf

In order for an environment to be included in ARC-AGI-3, it needs to pass the minimum “easy for humans” threshold. Each environment was attempted by 10 people. Only environments that could be fully solved by at least two human participants (independently) were considered for inclusion in the public, semi-private and fully-private sets. Many environments were solved by six or more people. As a reminder, an environment is considered solved only if the test taker was able to complete all levels, upon seeing the environment for the very first time. As such, all ARC-AGI-3 environments are verified to be 100% solvable by humans with no prior task-specific training

  • tatterdemalion@programming.dev
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    6 hours ago

    LLMs might suck at this game but I’m pretty sure Deepmind’s deep reinforcement learning AI could solve these easily.

    EDIT: I know you guys hate AI around here, but you need to at least be aware of what the technology is capable of.

    From 11 years ago:

    https://youtu.be/V1eYniJ0Rnk

    • yogurt@lemmy.world
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      1 hour ago

      No because it’s designed with all the things AI can’t do. Breakout is a quick repetitive loop of pass/fail linear progression. AI melts down when it has to backtrack and keep track of multiple pieces of context and figure out how to do something but not do it yet.

    • bss03@infosec.pub
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      2 hours ago

      The founder of ARC worked at Google until 2024 and wrote 2.5+ books in Deep Learning. So, I expect some of these benchmarks are based on limitations seen in Deepmind.

      That said, it would be interesting to see how well Deepmind does at these tasks. My understanding is that the private tasks would still be dynamic enough to require “on the job training” so an Alpha-Go / Alpha-Zero / Alpha-Fold approach is unlikely to do well on ARC-AGI-3.

      Still, I think commentary around models (including, but not limited to something from Deepmind) attempting these tasks would be much more interesting than most of the discourse around generative AI, whether text, image, video, or code generation.

      • Iconoclast@feddit.uk
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        2 hours ago

        If only…

        How Alpha Fold Solved the Protein Folding Problem and Changed Science Forever

        Edit:

        In 2020, Demis Hassabis and John Jumper presented an AI model called AlphaFold2. With its help, they have been able to predict the structure of virtually all the 200 million proteins that researchers have identified. Since their breakthrough, AlphaFold2 has been used by more than two million people from 190 countries. Among a myriad of scientific applications, researchers can now better understand antibiotic resistance and create images of enzymes that can decompose plastic.

        Source

      • tatterdemalion@programming.dev
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        8 hours ago

        Wdym? It’s existed for at least a decade. Plenty of papers about it. It mastered Atari and Mario. It became the best Go player.

        • bss03@infosec.pub
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          2 hours ago

          Yeah, for a fixed ruleset that can be provided up front the Alpha-Zero approach seems to work great.

          These tasks strike me as a bit different. I’m sure the ruleset is fixed somewhere, but it’s not disclosed to the participants. In the task I walked myself through, there was a new wrinkle in each part – a new interactable, a (more) hidden goal, or an information limit. And, of course, part of the task is “discovering” all that from the bitmap frame(s) provided.

          I’m unconvinced of the hype around “AI”, but this does seem like a legitimate research target that might stymie the Alpha{Go,Zero,Fold} series at least a bit.