• vapeloki@lemmy.world
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    3 hours ago

    Do You have any idea what the hosting infrastructure, steam works, and traffic costs?

    Also, valve is giving massive contributions to open source from those 30%

    • garretble@lemmy.world
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      1 hour ago

      So, Apple and other companies that charge 30% to host apps: BAD

      Steam changes 30% to host games: GOOD

      I’m not saying this is your argument, necessarily, but it’s funny to hear that “30% is good actually!” in the tech space because the last few years it’s been “Apple and others who charge 30% are taking too much! All they do is host and manage the traffic for apps!”

      And I’m not trying to say Apple is good or anything. It’s just funny.

    • Serinus@lemmy.world
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      3 hours ago

      Do You have any idea what the hosting infrastructure, steam works, and traffic costs?

      Yeah, not 30% of all PC games. It’s how they turn out absurd profit.

      • vapeloki@lemmy.world
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        2 hours ago

        Never said that. But what is better for the dev? Using those services or run their own?

        And I am fine with Valve making absurd profits, after all, they have put at least 500.000.000 USD into open source (Around 100-200 external oss devs on payroll for projects like Mesa, SDL,…).

        Will I leave steam and call valve out if they get toxic? Yes! Are they evil or the enemy right now? To the contrary.

        • grrgyle@slrpnk.net
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          2 hours ago

          What would be better for the dev is a 9% platform cut and just a slightly smaller megayacht for Gabe.

        • Serinus@lemmy.world
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          2 hours ago

          Using those services or run their own?

          If they could have still images and text on the Steam store and a link to their external site for everything else, it’d by far be running their own.

          It’s the exposure that Steam has an effective monopoly on.

          Not everything has to be black and white. I appreciate Steam, but 30% is absurd. They’re absolutely raising the price of games and taking money away from developers.

          • bitjunkie@lemmy.world
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            1 hour ago

            It’s the exposure that Steam has an effective monopoly on.

            See OP image. It’s an effective monopoly because the competition have dumped billions into squandering decades of consumer goodwill.

          • vapeloki@lemmy.world
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            2 hours ago

            GOG takes 30%, most publishers take 30 to 50%, apple app store takes 30%, as does Google.

            Is this to high? Maybe, I don’t publish games. But at least it is not absurd in means of industry standards :(

            • Rose@lemmy.zip
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              2 hours ago

              GOG’s fee is flexible, as are publisher contracts, which have no relevance to the discussion, as it’s in addition to store fees and involves major investments. Google is changing its fee to 20%. Epic’s is currently 0%. Microsoft Store’s is 12%, itch’s is adjustable. In the PC market, Valve is pretty much the main outlier at this point.

      • vapeloki@lemmy.world
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        3 hours ago

        What exactly is this the answer to?

        Yes, they make a shit load of money. But assuming you want to distribute a game directly, how much of would that cost you, and let’s ignore the whole visibility shit for a second.

          • vapeloki@lemmy.world
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            2 hours ago

            Because p2p … How exactly does this apply to content distribution? Torrents are not always a reliable option…

            • Yerbouti@sh.itjust.works
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              21 minutes ago

              There’s tons of options to host and share files, torrents are just one.

              Steam, like spotify and other platforms is just convenient, and in this era of me, myself and I, it’s only thing most people care about.

              Anyway, I’m done with the steam fanboys and their cognitive dissonance. Just remember you are directly creating the enshitifcation of gaming, because at the rate studios are firing people, you will soon enjoy only AI stuff, the only way to make profit from games.

        • Serinus@lemmy.world
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          3 hours ago

          Honestly not that much. The biggest thing Valve brings to the table is advertising and access to customers.

          Hosting doesn’t cost that much. If you were that desperate for bandwidth (no one is), torrents exist as an option. Blizzard used to have torrents built into their downloader.

          The infrastructure is a nice afterthought.

          • vapeloki@lemmy.world
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            3 hours ago

            My day job is designing complex IT platforms.

            And the cost goes massive down with size.

            So. If your game sells badly, you will most likely spend more. Oney in hosting and distribution then you would make profit.

            For example, assume your game has around 50gb. You sell 100 copies of it. You can easily calculate 1-2$ per download.

            Add your own personal on top of it, someone has to run that stuff, and licensing and more for statistics tooling and more.

            Platforms like valve allow indie devs and small studios to avoid all those costs upfront.

            “Not that much” depends on the view