These comments…
Some day, Steam is going to enshittify, eat game devs for breakfast, and all these Steam fans will wonder how anyone could have possibly seen this coming.
Kind of like a certain online bookstore named after a river.
Not that I don’t enjoy Steam. But I trust them as much as any corporation: not at all.
Hearing those arguments for how many years now? Right …
The day Gabe is bo longer there things may get ugly, may.
But, Valve is not publicly traded, or has to cater to shareholders in any way. That is the reason they are still who they are.
They already take 30% on each game. It’s huge, considering they didn’t spent a dime on these games. That means they will take most of the profit margin on a game, if any, while a studio has to pay for dozens or hundreds of employees, tons of hardware, workspaces, etc.
Do You have any idea what the hosting infrastructure, steam works, and traffic costs?
Also, valve is giving massive contributions to open source from those 30%
Do You have any idea what the hosting infrastructure, steam works, and traffic costs?
Yeah, not 30% of all PC games. It’s how they turn out absurd profit.
Never said that. But what is better for the dev? Using those services or run their own?
And I am fine with Valve making absurd profits, after all, they have put at least 500.000.000 USD into open source (Around 100-200 external oss devs on payroll for projects like Mesa, SDL,…).
Will I leave steam and call valve out if they get toxic? Yes! Are they evil or the enemy right now? To the contrary.
Using those services or run their own?
If they could have still images and text on the Steam store and a link to their external site for everything else, it’d by far be running their own.
It’s the exposure that Steam has an effective monopoly on.
Not everything has to be black and white. I appreciate Steam, but 30% is absurd. They’re absolutely raising the price of games and taking money away from developers.
GOG takes 30%, most publishers take 30 to 50%, apple app store takes 30%, as does Google.
Is this to high? Maybe, I don’t publish games. But at least it is not absurd in means of industry standards :(
Valve is one of the most profitable company in the world.
I mean, just look at this thread and see how much free propaganda they get from gamers. That’s a lot of free labour just to defend a billionaire that profits from gambling for kids.
What exactly is this the answer to?
Yes, they make a shit load of money. But assuming you want to distribute a game directly, how much of would that cost you, and let’s ignore the whole visibility shit for a second.
You can litteraly watch 45gb movie instantly over torrent these days.
Honestly not that much. The biggest thing Valve brings to the table is advertising and access to customers.
Hosting doesn’t cost that much. If you were that desperate for bandwidth (no one is), torrents exist as an option. Blizzard used to have torrents built into their downloader.
The infrastructure is a nice afterthought.
My day job is designing complex IT platforms.
And the cost goes massive down with size.
So. If your game sells badly, you will most likely spend more. Oney in hosting and distribution then you would make profit.
For example, assume your game has around 50gb. You sell 100 copies of it. You can easily calculate 1-2$ per download.
Add your own personal on top of it, someone has to run that stuff, and licensing and more for statistics tooling and more.
Platforms like valve allow indie devs and small studios to avoid all those costs upfront.
“Not that much” depends on the view
There definitely is some amount of expenditure by valve. I don’t know if its 30% worth. For multiplayer games they provide a server/client DDOS protection and traffic optomization service though it is opt in by the developer through an api. The other option for this tends to be a “contact sales” priced product from cloudflare. There is also some of proton’s development, some linux graphics driver work, and workshop support though I suspect hosting and content moderation expenditure there is fairly minimal.
Brick and mortar stores take 50% of revenue usually. The profit margin for the manufacturer applies after that
You comparing a store with a digital storefront? Anyway enjoy the library you don’t own, at best it will die with you.
30% is the industry standard though, and Valve’s contributions of distribution and discovery infrastructure, its audience, and expanding hardware initiatives are not nothing. If you’re not pricing a game to give yourself a healthy margin within the 70% or your development model doesn’t make that viable, that’s really on you.
Industry standard doesn’t mean reasonable. It’s renter class bullshit, profiting off of other’s labor. Pretending creating a distribution and discovery platform is seriously deserving of 30% of the value of the hard work of game devs is not reasonable. If it was reasonable, gabe wouldn’t be a billionaire.
I mean, Spotify’s model is the industry standard, and it still suck big time and doesn’t give a shit about artists.
Anyway if I’ve learn anything over the past 10 years, it’s that it would probably be easier to convince a room full of maga to vote for Hillary Clinton than the average gamer to admit that steam sucks. So keep kissing this billionaire’s ass because he really does care about you, and remember Ubisoft and Epic (12% cut) bad.
I’m not gonna say Steam sucks. It’s a nice organizational tool that enforces some standards.
I’d rather have a drm free game that’s 20% cheaper though. The devs can pocket the other 10%.
Amazon enshittified with their one-click-shopping patent, though. They were never good.
Remember that you are on Lemmy: a decentralized and open source platform owned by the community.
Steam is a proprietary, closed source, for profit third party software launcher owned by a billionaire.
I’m no steam fanboy, we’ve been at odds ever since they decided to stop supporting Windows 8 and 7 and deliberately breaking the client so it stops working with those old systems, but there’s no denying that Steam does a bunch of things right.
All these Monopoly charges are just bitter competitors envious that they can’t just walk in throw some money and start getting market share from the PC market, they would actually have to put in an enormous amount of effort to to even approach all the functionality and feature set covered by Steam.
The PC is an open platform, you’re not obligated to anything, there are multiple storefronts which you can decide for or even go at it without using storefronts. Tell me again what are the alternative storefronts on the Xbox, PS, Nintendo, Apple and Android ecosystems?
And for the “if you’re not on steam you might as well not exist” crowd, isn’t that, like exactly that, the value that Steam brings to the table? You only need to decide if that’s worth the 30% cut they ask in return, like with any other purchase or contractual decision you make in your life.
Steam has convinced the gaming industry that you can own nothing and be happy with it, just by virtue of being less shitty than everyone else.
Lemmy hates billionaires but never hesitates to kneel at the altar of Gaben.
Lemmy hates billionaires but never hesitates to kneel at the altar of Gaben.
probably has something to do with the fact that he doesn’t inject himself into the obliteration of world democracies, doesn’t actively supports hate, and he doesn’t rape children.
No matter how good or bad steam was and is for gaming industry, they made gaming on Linux not only viable but great, and hence made completely ditching windows an achievable thing with little effort.
I’m grateful for that, even though I boycotted them from day 1 (until left4dead came out) for destroying physical and used games.
Valve does a lot of things pretty badly, it’s just that they and the fans control the narrative.
The narrative of 4 massive sales per year and constant smaller sales in between is prettay great, let me just say.
I also like the narratives of continuous game support, easy updates, being able to install games any number of times forever, making a fantastic handheld gaming device that can be hooked up to a TV that is easy to update and modify, convenient ways to communicate and play with friends, reviews, and basically everything except for the forums (which should be moderated by the game publishers).
The only complaints I recall people making about steam are losing their account because they forgot their password and valve being thorough in not just giving it to someone or that easy streaming killed physical games. To be honest, the first sucks but isn’t valve’s fault and the second is just convenience and reliability being more attractive than physical media. I have played and have had continuous access to far more games since steam than prior because I don’t have to manage physical media and the benefits outweigh the negatives of not really owning the games. Everything is a tradeoff, and I chose to get rid of old consoles because they were too much work compared to using online games services like steam.
I also did use several of the other ones in the meme and dropped them because they offered only downloading games and weren’t even very good at that.
Those sales are on the devs.
Whoever they’re on, I like 'em.
ur right, ever since steam came out, games have been getting less expensive
Apart from running gambling for children (pretty hefty thing to put aside, but still), what do you mean?
They basically take away most of the profit margin of games created by studios. 30% is a huge cut for a virtual storefront. A single medium studios usually employ more people than steam as a whole.
Don’t Sony, MS and Nintendo take the same 30% cut from third-party games sold on their platforms?
It doesn’t really seem to be publicly verifiable, but if this article is to be believed, then yes. Would be kind of weird if they wouldn’t either, since selling games is their business too, and they have to compete with Steam / PC.
Whataboutism. The fact that someone is a POS doesn’t justify you being one. But if you really want to compare, they all have major studios under their wing and thousands of employees (sub 300 for steam). Epic also only takes 12%, and GOG let’s you actually own your games, DRM free (your steam library dies with you). I’m not defending any of these stores, just pointing out that steam isn’t the good guy gamers think they are. They care about profit, that’s it, yet any critisism is met with an army of gamers ready to give their life for capitalist selfish business.
That is not a whataboutism. The claim was “30% is a huge cut for a virtual storefront”. The only way to qualify that comparison is to look at other virtual storefronts for games. If you have other cases of comparison to give apart from Sony, MS, and Nintendo, I’m open to look at them. Epic, so far, is a bit of a standout with its pricing.
Yeah let’s ignore Epic, just because .
And let’s also ignore the kid gambling epidemic created by Valve.
And let’s ignore the fact that you don’t own your steam games, but send death treath to Ubisoft if they say the same.
BTW, Sony, MS and Nintendo all suck, but at least they create jobs for devs.
This isn’t really a problem though, more a consideration or trade off. If Valve’s services are worth that 30% cut, because you reach more people or don’t have to make other costs that would dwarf the cut, it’s worth it. Nobody’s forcing companies to sign up with Steam, other than indirectly because it turns out doing so is a sensible deal.
What are you talking about?
Allowing and Promoting child gambling for example.
They are still way better than the other megacorps but they also have some skelletons in their closet.
Also there were honeymoon periods for Google, Elon Musk’s companies, even Microsoft during Windows 7.
First you’re grateful for quality product. Then society will force you to be grateful for them giving you “potential job opportunities”, and you must treat some underpaid and infuriating job like it was free money.
That singular example is certainly valid. Is there anything else?
I mean … all roads that lead to a monopoly … do lead to a monopoly.
Doesn’t matter how you got there, if you have become a monopoly you should be brought low.
Gamers: competition is good Also gamers: watches everything get absorbed into one launcher 😭
STOP giving the COnsuMer WHAt they WANTTTTT!!!NOOOOOOOO MY SLOPCORE BUSINESS CANT COMPETE WITH ACTUAL GOODS AND SERVICES.
How DARE this post claim that XBOX is a monopoly, nobody is buying that shit.
Either you’re meming at a level I’m unaware of or you’ve completely failed to read the post. Unsure how to tell
I looked at the lawsuit details. Steam basically did what everyone else does. Apple, google, EA, everyone.
They charge 30% of the sale. They require that the steam price be the same as an external price.
It’s the most nothing of nothings.
To compare, what MS did when they got smacked with their monopoly lawsuit is bundle IE with the OS and they both made it hard to switch the default and they’d constantly try to switch you back to IE.
Any of those places charging 30% on a product they’re only publishing electronically is using walled gardens and monopolistic practices to do so.
I’d rather they go after Steam last, but Steam belongs in that group with Apple, Google, and Microsoft. It’s extraordinarily difficult to sell your PC game without Steam. A few large studios can do it, but not many others.
Still notas egregious as Apple, and now Android with their restrictions on side loading.
*steam price the same as external price only if the external sale is for steam keys. And you have some time to offer an equivalent sale on steam.
That doesn’t sound as bad
This is the point everyone tends to gloss over, especially with the case brought against Valve from the Overgrowth dev where it’s pretty relevant to their case. Glad to see someone has actually read the friggin’ Steam TOS.
The problem is that, allegedly, there are threatening emails from Valve to developers who tried to sell for lower prices on other platforms (NOT Steam keys). If this is true, then there is actual ammunition against Valve.
I’ll point out, when I went to sell my book on Apple Books, they had this in their TOS as well - I wasn’t allowed to sell the same digital book for less somewhere else. It is not a new or unique agreement.
But sweeny mad no one lieks epic store
Should be NSFW tagged if not trigger warning-ed
you have eyes, just shut them and move along.
One of the most accurate descriptions of this entire beef.
Steam does nothing and just keeps winning.
it doesn’t just do nothing, it sticks to its core idea : we can’t do as much as the community can when it comes to making games, how do we maximise the community’s possible output?
People love to shit on valve working on lootboxes, but I was there to see how it developed. It was there as part of a way of getting money back to the people making stuff, which is why a shitload of the TF2 hats came from the community and steam workshop. The system came from a left wing greek economist, before , you know, he BECAME Minister of Finance for greece (for half a year)
https://en.wikipedia.org/wiki/Yanis_Varoufakis
This is why they have steam OS, steam greenlight, SFM, etc etc.
Valve doesn’t make games anymore, because they know hobbyists can make shitloads of more games than them, they need a platform to shove them into.
Also, the other goal is to improve and extend the PC gaming space, which is why they are working on SteamOS, the deck, and all the other shit they are working on. Because of the work they put into making steam work to make game distrobution better than piracy (LITERALLY said by Gabe), PC releases became synonymous with “Steam”, which is why whenever you have a game announcement, you get “New game : Available on (XboxLogo : PS5Logo : SteamLogo)”
Valve is doing stuff. Just not, you know, making HL3 or nothing.
it doesn’t just do nothing,
Valve is a for profit company, one of their main goals is to make money and they work daily to do that. There are people at Valve who work 8h a day on how to boost profits.
People love to shit on valve working on lootboxes, but I was there to see how it developed. It was there as part of a way of getting money back to the people making stuff, which is why a shitload of the TF2 hats came from the community and steam workshop. The system came from a left wing greek economist, before , you know, he BECAME Minister of Finance for greece (for half a year)
I think you are confusing lootboxes with the items market which was there mainly to compensate the free to play model. If you were there i hope you remember too no DRMs and no third party software launchers to run games.
This is why they have steam OS
They have steam OS because microsoft become one of their competitors
In a service business, if you do things right, people think you’re doing nothing.
God?
glad i’m not the only one who caught that
It’s probably my favorite depiction of god in any media. Obviously if you think about it the whole premise falls apart and he’s a huge dick but in the context of the episode it’s pretty cool beans
haha yeah, he/it was kind of a dick
Bender: You know, I was God once.
God: Yes, I saw. You were doing well until everyone died.
That assumes God exists to serve us.
TIL a greek minister of finance is responsible for TF2 hats. Fucking wild.
I might be misremembering the timeline but I think he was brought on board after the market was created because Valve started to see the same economic patterns (and issues) Varoufakis had talked about. He was brought in to make sure the skin economy would have a solid foundation. So he isn’t really responsible for TF2 hats. CS skins however he could be considered responsible.
Oh, right. Well, I’m editing his Wikipedia page in that case.
I’m baffled that I didn’t already know that lootboxes were created by the husband of the woman that the Pulp hit Common People was most likely written about.
I… what?
There’s a song “common people” performed by a band called “pulp” you philistine, the song is about a real person
I’m familiar, I don’t see how a song about a rich girl wanting to bang “common people” has something to do with a leftwing economist.
Varoufakis’ wife is Danae Stratou, and as the wikipage points out, it’s speculated she is the focus of the song Common People. Crazy world we live in.
I was kidding with philistine bit. I think it’s the girl in the song is just ridiculously out of touch, and the relevancy is probably “birds of a feather” or something
The William Shatner song?
We don’t have Steam Greenlight anymore, but otherwise 100% agree.
Deadlock would like a word with you.
oh, what was the release date for deadlock?
Yes, valve do make some games, for special occasions. They just aren’t making genre defining single player games like some of us want them to… except for HL:A , but who has the money to get that VR setup and spare room to put it in?
To be fair to them, valve have released or kept updating several games recently, CS2 , DOTA2, HL:A, Artifact, and as you mentioned, Deadlock.
It’s just that the stereotypical person that liked Half Life 1, the game, aren’t being targeted as much by valve, and it’s because they want to save that kind of work for pushing new things they develop, which for now, is more hardware or games as a service oriented.
Steam:

Steam is a great example of how a privately held company can out compete publicly traded and venture capital funded corps.
It can take greater risks and can fund initiatives that won’t pay out within the current quarter. The steam deck is a great example of that. A device that no other corporation thought that we wanted and that required like a decade of working with open source linux projects to make happen, that isn’t something that EA would have been able to manage.
Valve is winning because they don’t enshittify
Valve is winning because the average gamer doesn’t care much about owning his videogames.
Even if Valve’s offering sucked, I still have not seen anyone point out a business practice I would call anticompetitive. They are not buying up studios or publishers, or even paying for timed exclusivity. I have not seen any hint that they are colluding with competitors on prices or fees. I haven’t seen then accused of stealing IP or poaching personnel. They readily welcome Microsoft and Sony to release games on Steam, and they have released their own games on consoles including the Switch. They let you install Windows or whatever else on the Deck, if you want to for some reason.
Billionaires should not exist, and Gabe Newell is no exception. He should be taxed more. I don’t love one company having so much control of this space. But I also don’t want to have a dozen different crappy launchers from different companies to deal with. There are a lot of benefits to the user to having everything centralized in one place.
I also don’t want to have a dozen different crappy launchers from different companies to deal with. There are a lot of benefits to the user to having everything centralized in one place.
I wonder if there’s a future where every game marketplace uses open standards/APIs that 3rd-party launchers (like Heroic) can consume for downloading games, checking DRM status, tracking achievements, friends, and so on. DRM is probably the hardest part of that, though maybe there could be closed-source blobs downloadable to enable a store’s DRM. It’s obviously not in the interest of companies solely focused on profit and dark patterns, but I wonder if Steam would ever consider using its weight to do it anyway.
How do we tax Gabe that much without necessarily watering down his share in the company and ensuring that outside investors enshittify it in the process?
- Taxing those outside investors too
- Taxing Valve as a corporation more, making them less profitable and less attractive to said investors.
- I’m not even convinced this would be an issue at all really. Remember Valve is not publicly traded. I suspect Gabe would hold on to controlling ownership as long as it was profitable, and remember that taxes are usually on profits.
- Even if outside investors move in and enshittify, the moment they start doing anticompetitive you hit them with antitrust suits. Not to mention the industry can also be regulated even before all this: a lot of governments are cracking down on lootboxes already.
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I don’t think this would solve the problem. Even if all of the outside investors are restricted to less than $1 billion in capital each, pooling their funds would easily be able to outweigh Gabe if he’s subject to the same restriction.
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If we increase taxes on all companies across the board, the overall appeal of each individual corporation would likely stay about the same. In fact, since Steam is so profitable that might make them more appealing as an investment in a world where corporate taxes are much higher.
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Corporate taxes are usually on profits, but in order to tax Gabe enough for him to no longer be a billionaire the vast majority of those taxes would have to come out of Gabe’s ownership in Valve. I’m not sure why you don’t think this would be an issue.
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This seems pretty unrealistic/idealistic. I guess we are already positing an unrealistic world where billionaries are taxed out of existence, so imagining functioning regulation and antitrust suits isn’t that much more of a stretch. Still, that does seem to support my point that without significant other societal change taxing Gabe so much that he’s no longer a billionaire would likely significantly worsen Valve as a company.
I’m certainly not against taxing billionaires out of existence, but I still think that the question of what that would mean for corporate ownership is a difficult/complex one, and I don’t think your answers here really take that complexity into account.
Taxing billionaires is not some new and untested concept. In the US throughout the 1900’s the highest income tax brackets were often in the 70%'s, reaching into the 90%'s at times, and we did not see what you are suggesting.
Increasing the taxes on Gabe Newell’s profits from owning Valve would not suddenly cause him to lose money, just to gain less money. If corporate taxes and income taxes were increased across the board, then it is not as if he would benefit from selling Valve stock to invest elsewhere, and Valve would not be a more or less attractive place to invest relative to other options either. I am not sure why you think this would cause Gabe Newell to back out or investors to jump in. Heck, these rates have all changed pretty frequently within Valve’s existence and have not had a significant impact.
Also just to say, there is also the matter of jurisdiction as he lives in New Zealand while Valve is a US based company.
In the US throughout the 1900’s the highest income tax brackets were often in the 70%'s, reaching into the 90%'s at times, and we did not see what you are suggesting.
We did not see what I’m suggesting because that’s an income tax, and in order to abolish billionaires we’d need a wealth tax.
Increasing the taxes on Gabe Newell’s profits from owning Valve would not suddenly cause him to lose money, just to gain less money.
Yes, but if you slow the income of a person who is already a billionaire, you get a billionaire who is still getting richer, only more slowly. This does not get rid of billionaires, and everything I’ve been saying was based on your initial comment that Gabe is a billionaire, and billionaires should not exist.
In order to take someone who is already a multibillionaire and make them not a billionaire, you have to take away property that they already own until their net worth falls below a billion dollars. In the case of Gabe, since most of his wealth is tied up in Valve stock, in order to make him not a billionaire you’d need to make him sell some of his stock in Valve, which would dilute his ownership and control over the company.
Do you understand the problem now?
Again, I want to find a sensible way to eliminate billionaires - I’m just not sure how to do so without throwing corporate ownership into chaos. I’d love to hear other recommendations if anyone has any.
You’re just proposing a much more drastic and rapid change than I am. I agree that a wealth tax would be a more immediate effect. It is also much more drsstixnand far less tested. The idea is interesting and I am neither opposed to it nor calling for it. I do not think it it necessary.
Increasing income tax rates and corporate tax rates would be a much slower approach. I didn’t mention them, but I would also add in property tax rates and capital gains. Luxury sales taxes, inheritancd taxes. In the US, make OASDI a progressive instead of regressive tax.
For existing billionaires, there are plenty of laws they’ve already broken to get where they are that just need to be enforced. Wage theft, antitrust, union busting, fraud. The SEC should have buried Musk in a dungeon years ago. So I see the answer to eliminating existing wealth being fines rather than taxes.
Of course, there is also room to increase the minimum wage and minimum benefits. That would hell redistribute wealth too.
I don’t know Gabe Newell, or even anyone who works at Valve personally, but every account I have ever read about Valve is that they usually treated and paid their employees well. Investigate all of these megacorps and prosecute appropriately.
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