Cyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 19 hours agoFallout: New Vegas dev says don't expect a remaster, argues Bethesda doesn't have the source code or 'the engineering knowhow'www.pcgamer.comexternal-linkmessage-square60fedilinkarrow-up1422
arrow-up1422external-linkFallout: New Vegas dev says don't expect a remaster, argues Bethesda doesn't have the source code or 'the engineering knowhow'www.pcgamer.comCyber Cafe@lemmy.world to Games@lemmy.worldEnglish · 19 hours agomessage-square60fedilink
minus-squareGreen Wizard@lemmy.ziplinkfedilinkEnglisharrow-up26·11 hours agoBethesda really shouldn’t be allowed to own these IPs anymore at this point, idk who in the AAA scene would do a better job, but something’s gotta give. They don’t give a single shit.
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up17·10 hours agoThe AAA industry is obsessed with using their own game engines, to the point where the AA industry can run circles around them using Unreal. You can give the IP to a random Norwegian (they’re always Scandinavian) game studio you’ve never heard of before and get a better product.
minus-squareRooster326@programming.devlinkfedilinkEnglisharrow-up5·3 hours agoOh yes Unreal. The one that is causing the majority of games to play like dogshit at 20 fps with mandatory frame generation
minus-squareEcho Dot@feddit.uklinkfedilinkEnglisharrow-up1·5 minutes agoThat’s the studio’s fault not the game engines. There’s also unity of course and godot
Bethesda really shouldn’t be allowed to own these IPs anymore at this point, idk who in the AAA scene would do a better job, but something’s gotta give. They don’t give a single shit.
The AAA industry is obsessed with using their own game engines, to the point where the AA industry can run circles around them using Unreal.
You can give the IP to a random Norwegian (they’re always Scandinavian) game studio you’ve never heard of before and get a better product.
Oh yes Unreal.
The one that is causing the majority of games to play like dogshit at 20 fps with mandatory frame generation
That’s the studio’s fault not the game engines. There’s also unity of course and godot