• Renacles@lemmy.world
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    1 hour ago

    That sounds a bit strange, the source code for nearly every script that handles quests, mechanics and such is bundled with the game and what modders have been using since release.

    Unless I’m misunderstanding something, I don’t see why a remaster like Oblivion’s would be impossible. It runs on top of the original game anyways.

    • rhombus@sh.itjust.works
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      1 hour ago

      That’s a solid point. Assuming their bespoke Unreal Engine/Gamebryo hybrid engine can run the scripts, there’s no reason it couldn’t be “remastered” in the same way.

  • fun_times@lemmy.world
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    4 hours ago

    I dream of a sequel that focuses on the consequences of the legion falling apart after the second battle of hoover dam.

    Basically a game where one faction wants to turn the remnants of the legion into a unified democratic republic (perhaps a mixture of the Roman senate and the NCR), another faction wants to find a new caesar (and possibly reform some of the stupider sides of the old legion) and a third faction just wants to go back to being a bunch of independent tribes that only trade with each other.

    You would play as the grown up child of a legionaire who died at hoover dam and a slave who was sold off to somewhere else when you were young.

  • Green Wizard@lemmy.zip
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    8 hours ago

    Bethesda really shouldn’t be allowed to own these IPs anymore at this point, idk who in the AAA scene would do a better job, but something’s gotta give. They don’t give a single shit.

    • Echo Dot@feddit.uk
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      7 hours ago

      The AAA industry is obsessed with using their own game engines, to the point where the AA industry can run circles around them using Unreal.

      You can give the IP to a random Norwegian (they’re always Scandinavian) game studio you’ve never heard of before and get a better product.

      • Rooster326@programming.dev
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        11 minutes ago

        Oh yes Unreal.

        The one that is causing the majority of games to play like dogshit at 20 fps with mandatory frame generation

    • graynk@discuss.tchncs.de
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      5 hours ago

      I’m of a firm opinion that no game needs a remake. Fixing up old games so that they can be played on modern systems - yes please. Remaking the same game but “”“better”“” - no thanks, I’d rather see something original and new come out

      There are some exceptions like Pathologic 2 which is basically a remake but also a reimagining, but those are exceedingly rare.

      • A_Random_Idiot@lemmy.world
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        9 hours ago

        and less loading screens, especially around new vegas, because they had to cater to the ram limits of the consoles at the time.

        • BigBananaDealer@lemmy.world
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          9 hours ago

          going to the top of the lucky 38 and seeing absolutely nothing out the window was such a huge disappointment

          i figured since fo3 had the washington monument then surely new vegas would have a similar one

          • A_Random_Idiot@lemmy.world
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            9 hours ago

            the best thing about a remake for either Fallout 3 or New Vegas, it’d do a significant chunk of the work for remaking the other one.

            So having them bundled into one remake bundle would be fantastic.

            Probaly never happen, but a boy can dream.

            • qarbone@lemmy.world
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              8 hours ago

              You expect an official release of Tale of Two Wastelands?

              Each game will be released separately for 70 dollars and will be disappointing.

  • vga@sopuli.xyz
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    7 hours ago

    They could hand it over to Nightdive Studios. They did a banger job with System Shock.

    Eventually.

  • RightHandOfIkaros@lemmy.world
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    10 hours ago

    I do find it odd that Bethesda, as the IP rights holder and publisher of the game, was not given a copy of the source code? Whats the story with that?

      • A_Random_Idiot@lemmy.world
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        9 hours ago

        Outer Worlds was fantastic.

        Can you make legitimate criticisms about some of it? Sure. You can make legitimate criticisms about anything.

        But the overwhelming amount of hate I’ve seen was from fanboys who deluded themselves into thinking it was gonna be New Vegas in space, When nothing even remotely close to that was hinted… and because it didnt up being what they deluded themselves into thinking it was gonna be, they hated on it.

        Also, they’ve made a TON of fantastic games.

        Alpha Protocol was a mindblowing game with a depth and complexity that still makes it playable today, 16 years later (technically it came out before New Vegas, but Alpha Protocol doesnt get enough love so I’ll mention it when ever I can)

        As for post-New Vegas games…

        Stick of Truth was wildly succesful

        Pillars of Eternity was wildly successful, and created a franchise for them.

        Tyranny was fantastic and fresh

        Outer Worlds I already covered.

        Never played Grounded but it must be wildly fuckin popular to be getting a sequel and a TV show.

        • BigBananaDealer@lemmy.world
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          8 hours ago

          the only reason i beat outer worlds was for parvarti. there were sometimes quests that were fine, but nothing really memorable. i did not care for its atmosphere and ham fisted blunt as an atom bomb style of storytelling. the combat was also horrible. i genuinely do not know why anyone would even attmept the hardest difficulty, there is just no way its any fun.

          the perks were practically useless in my eyes because it was so barebones, making it not a real incentive to level up. the gear also sucks outside of that super cool monster mashup outfit…that you get to wear for about 10 minutes because it comes right at the end of the game

          id overall give outer worlds a 3/10 it could have been good but too many elements ruin it for me

          conversely…outer worlds 2? i couldnt even get a quarter of the way through

          stick of truth was awesome yeah. havent played any others

  • Brkdncr@lemmy.world
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    12 hours ago

    Just make a new game. This remaster bullshit is awful. You don’t even need to make a new game engine, just use the assets you have and make more stories. Call it a dlc and put the original game out there for $20 and the dlc for $50 and all you had to really invest in were story writers, a few expensive devs to make new assets, and a room of 1099s to help fix code issues.

    • chonglibloodsport@lemmy.world
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      1 hour ago

      Remastering and remaking an existing game is much easier than making a new game that’s actually good. Why do you think so many AAA companies have become obsessed with remakes and remasters? They’ve lost the creative talent to be able to make brand new hit games. And they’re too risk-averse to even try!

      If you want new games that are actually good and innovative, your best bet is indie games. Indie games are more innovative and less risk-averse, operating on a sink-or-swim model (many separate indie game devs all competing).

    • sp3ctr4l@lemmy.dbzer0.com
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      9 hours ago

      See there are a couple of problems with this plan.

      1] Emil Pagliarulo is complete self-sucking hack at this point, who quite literally could not write a coherent, engaging story, with characters that actually act and speak like human beings, in a world that is actually consistent and makes sense… if he tried.

      As evidence of this, please see anything he’s done in the last decade.

      So unless you’re gonna fire him and everyone he’s molded, no shot.

      He was also the design director of Fallout 76 and Starfield.

      Which are essentially perfect examples of both incompetent game design and execution of ssid design.

      Literally, he is the primary problem with Bethesda as a game developing company.

      2] The entire problem is that you, like the rest of AAA gaming, have the game dev prioritization backwards.

      You want the actual experts to fix and refactor the engine. Having contractors do all that for the last decade plus is why everything is broken now; bandaids upon bandaids produces code necrosis.

      Assets, on the other hand, are broadly much simpler, (presuming you habe templates and standards as determined by the engine), and there are way more people who can produce quality assets than there are people who can fix and refactor core engine code competently.

      The problem that now exists, not just with Bethesda, but many game dev studios, and engines… is that there have been so many things contracted out for so long that nobody, literally no one actually has both a broad and deep understanding… there aren’t any experts any more.

      Another great example of this is the attempt at the new engine for Halo Infinite. They just hired a bunch of contractors to overhaul the existing engine… almost none of them had ever used it before. They did their best, it was not enough, snd then they all got let go.

        • addie@feddit.uk
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          6 hours ago

          It was quite prone to crashing-to-desktop and certain PC configurations had bizarre graphics issues, but I did play through it on hardcore in the week of release and had a great time with it. Just needed to quicksave a lot.

          The kind of bugs that it did not have a lot of were quest bugs. Bethesda’s own games are ‘wide but shallow’, and very few quests in the world seem to interlink with each other, but despite that, they’re very easy to break accidentally, or cannot be completed due to flag issues. Oblivion managed to wrangle up a complex plot with tonnes of interrelated parts, and it mostly just worked.

          What F:NV could have been if it had been made in a good engine… Most of the times where it got dinged in review scores were for bugginess and instability. Trying to build a castle upon sand; there’s only so much you can do before all the cracks appear.

  • sp3ctr4l@lemmy.dbzer0.com
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    14 hours ago

    Yeah, we know Bethseda does not have ‘the engineering knowhow’, we’ve known that for like a decade now.

    That the author considers this ‘an eyebrow raising assertion’ betrays that they understand nothing about games on the backend, or how development actually works.

    Avellone argues there’s a unique roadblock with New Vegas: “the very last milestone” Bethesda gave Obsidian Entertainment was to “deliver all the source code and the ability to make the build” for $10,000.

    “For reasons unknown to me, but I have suspicions, [Obsidian studio head] Feargus [Urquhart] decided not to cash out that milestone, and did not deliver it,” says Avellone. "It’s not a strange decision if you feel, which would not be out of the realms of possibility, that the New Vegas experience cheated him out of X amount of money.

    You pull away all their bonuses, a decade ago, for missing a review score mandate by one point.

    For a game with barely enough dev time allocated to it, for a dev cycle that would have been 100% crunch before crunch became a term people use.

    Its the best 3D Fallout game that exists.

    Its a game that largely revolves around revenge on some asshole who fucked you over.

    And Bethesda wants to now remake it, probably looking to make a lot more than $10k.

    Yeah, gee, I have no idea why they didn’t go for that last stretch goal, yep, no clue.

    EDIT:

    Now excuse me while I laugh, and whistle Heartache by the Numbers.

    • BigBananaDealer@lemmy.world
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      14 hours ago

      this comment is so filled with disinformation that it must be ragebait

      for one, the bonus was a tacked on thing bethesda threw in as a freebie, which obsidian devs (i think it was sawyer) said would just be going to the shareholders/business people up stairs

      for two, obsidian is the one who set the timeframe to make the game, and obsidian is the one who denied the devs more time, no matter how much they asked

      for three, thats not objective in the slightest

      for four, only for the first quarter of the game. the rest being a bunch of almost optional fetch quests, with some main quests sprinkled in

      for five, not confirmed anywhere

      for six, because obsidian was ran like absolute garbage back then and couldnt even afford another month to fix bugs because they would have went under due to the incompitance of the ceos of obsidian

      my internet is not good right now so i dont feel like finding sources, but i know sawyer, avellone, and a few other obsidian devs have said as much

  • Dearth@lemmy.world
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    11 hours ago

    I never played new Vegas. I hadn’t played a fallout game since fallout 2. I bought new Vegas when it was on steam sale for $0.99. I was having fun playing, exploring the wastes. Got about 20 hours into it and now it won’t open. Game crashes as soon as i click load save.

    So disappointing. I finally get to new Vegas and meet mr house. And i can’t do anything else.

    • Scrubbles@poptalk.scrubbles.tech
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      10 hours ago

      If you’re on windows this is a relatively easy fix, I believe you’re looking for the “4GB patch”. I believe anyway. There’s a patcher out there that fixes it up easy.

      I hate to say it but… Linux really shines here. The backwards compatibility is insane and it really does just work. If you have a deck it just sings, in fact the deck is one of the best ways to play the older games

    • kboy101222@sh.itjust.works
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      11 hours ago

      You absolutely have to play with mods. I’d recommend doing at least the basics of Viva New Vegas. Sadly NV is old enough now and from that era where compatibility wasn’t quite figured out yet. Thankfully, if you do the basic installation (and likely even the full install), you should be able to play your old save as it doesn’t add any content to the game, just bug fixes and QoL features