• Kirp123@lemmy.world
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    4 hours ago

    In older DnD editions it was more complex and honestly cooler. You had to expend a spell to counterspell, usually the same spell the enemy was trying to cast or a spell that negated their spell. For example you could cast Haste to counterspell a Slow spell or a Cure Wounds spell to negate an Inflict Wounds one. It made it more involved than: snap and your spell fails.

      • jtrek@startrek.website
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        1 hour ago

        There are several problems.

        One. Wotc are seeking players who aren’t paying attention and have no head for rules. They don’t want complexity.

        Two, it’s bad to make one class have a ton of complexity while others stay at “I move and attack”, and they really don’t seem to want to give other classes more complex options.

        DND isn’t designed well. It’s the Harry Potter of RPGs. Also the JavaScript.