• the_riviera_kid@lemmy.world
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    1 month ago

    It’s even stupider when the game railroads you into it. If I left a trail of bodies in my wake then obviously I intend to kill the main baddie too.

    Fuck games that make you let the baddie go.

    • Skullgrid@lemmy.world
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      1 month ago

      If I left a trail of bodies in my wake then obviously I intend to kill the main baddie too.

      Fuck games that make you let the baddie go.

      I think one of the reasons people like FNV so much is kinda this. If you want to, you can tell the final boss to go away. Or you can kill them. I made a character that was speech focused. I didn’t want to reassure the end boss that “oh, logistics is hard, don’t worry, my faction will collapse eventually because of logistics” and I got to cave their head in.

      • mindbleach@sh.itjust.works
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        1 month ago

        Contrast Deus Ex: Human Revolution, where you’re railroaded into a conversation with the final bad guy, and the entire fucking time I’m just fixated on how I’m going to shoot him in the face the instant the dialog tree ends.

        • grrgyle@slrpnk.net
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          1 month ago

          That’s kind of a lot of conversations with bosses in Deus Ex tbh. Notable exception being the terrorist leader in the first game where by the end of it you’re like wait actually he has a point