Valve has said it’s “hard at work” on Steam Deck 2, while continuing to work on getting the Steam Machine, Steam Controller, and Steam Frame out the door.
The improvements Valve made for the original Steam Deck and prep for the Steam Machine across the Linux ecosystem for schedulers, graphics drivers, io_uring, ntsync, KDE, Wine, etc. were massive, even outside of gaming.
I don’t see them expanding to ARM making as much of a difference to the ecosystem as their first forray.
That’s why I’m curious what improvements OP was thinking of; maybe there’s more than FEX that I’m not aware of
Generally x86 -> ARM is much easier on Linux than MacOS/Windows
Ngl, I was a user the whole time, before and after, and can’t tell a difference. Except maybe slightly better HDR support? They mostly donated to KDE tho (!= the kernel).
Valve contributes to the kernel too. Mainly in the are of file systems, scheduler improvements and drivers. Also gamescope, proton, mesa/vulkan, they do a lot!
So performance? Idk, I zone out or go get a glass of water whenever something’s compiling or some bloatware is trying to launch. Probably like 0.x second improvements (in addition to the random “faster paths” the maintainers add from time to time regardless).
drivers, mesa/vulkan
I have an AMD APU, kind of sharing a lot of code with the Deck hardware. GPU suspend was broken twice (when the machine was new + 2 weeks ago). Oh, and whenever my uptime exceeds like 10 days or so, it sometimes decides to wake up to a black screen with my cursor (and the entire plymouth shutdown screen) being colored stripes. Now, the popularity of the Steam Deck made navigating issue trackers near impossible. Constant dump of random bullshit daily. Lots of shit is being closed as duplicate of other bugs which are slightly different but “close enough”.
gamescope
If we are talking about impact, may as well mention that they could have forked cage or something for the compositor.
proton
Cool. The ReactOS/Wine people do most of the work on matters other than obscure graphics and application specific quirks though. One must really hate themselves to understand Win32 internals in the first place, so you have to give them credit. Also, Valve’s fork is often pretty outdated to upstream which is why lots of people are using the third party fork of the fork that rebases with the original (Proton GE).
Honestly same. I dabbled with Arch back in college but that was over a decade ago, and I just kept going back to Windows for everything but especially for gaming.
The deck was a bit of an eye-opener, I hadn’t kept up with linux news basically since I deleted that old Arch install, and I had no idea things were this good over here now. The deck convinced me to give a desktop distro another shot, and I’ve been daily driving CachyOS for over a year since.
Everything others said, but also Valve was interested in Proton for steam deck. They pay 100+ people to work on Proton. Even if you don’t use a steam deck, but do play games, you’re benefitting.
I think they just meant as far as user popularity. More people are hearing about Linux thanks to the SD and other SteamOS handhelds. Maybe the SD 2 help show that ARM can play games beyond just emulators?
Hoping steam deck 2 does for ARM linux what steam deck did for Linux.
Linux has worked extremely well on ARM for at least 17 years. What improvements are you hoping an ARM based Steam Deck would make?
X86 on ARM.
So, primarily just forwarding OpenGL/Vulkan commands directly through FEX, rather than QEMU’s user mode?
Certainly helpful for games, but the majority of code on Linux boxes is recompiled to be native when using ARM
Well yeah, the Steam Deck is all about games.
The improvements Valve made for the original Steam Deck and prep for the Steam Machine across the Linux ecosystem for schedulers, graphics drivers, io_uring, ntsync, KDE, Wine, etc. were massive, even outside of gaming.
I don’t see them expanding to ARM making as much of a difference to the ecosystem as their first forray.
That’s why I’m curious what improvements OP was thinking of; maybe there’s more than FEX that I’m not aware of
Generally x86 -> ARM is much easier on Linux than MacOS/Windows
Ngl, I was a user the whole time, before and after, and can’t tell a difference. Except maybe slightly better HDR support? They mostly donated to KDE tho (!= the kernel).
Valve contributes to the kernel too. Mainly in the are of file systems, scheduler improvements and drivers. Also gamescope, proton, mesa/vulkan, they do a lot!
So performance? Idk, I zone out or go get a glass of water whenever something’s compiling or some bloatware is trying to launch. Probably like 0.x second improvements (in addition to the random “faster paths” the maintainers add from time to time regardless).
I have an AMD APU, kind of sharing a lot of code with the Deck hardware. GPU suspend was broken twice (when the machine was new + 2 weeks ago). Oh, and whenever my uptime exceeds like 10 days or so, it sometimes decides to wake up to a black screen with my cursor (and the entire plymouth shutdown screen) being colored stripes. Now, the popularity of the Steam Deck made navigating issue trackers near impossible. Constant dump of random bullshit daily. Lots of shit is being closed as duplicate of other bugs which are slightly different but “close enough”.
If we are talking about impact, may as well mention that they could have forked cage or something for the compositor.
Cool. The ReactOS/Wine people do most of the work on matters other than obscure graphics and application specific quirks though. One must really hate themselves to understand Win32 internals in the first place, so you have to give them credit. Also, Valve’s fork is often pretty outdated to upstream which is why lots of people are using the third party fork of the fork that rebases with the original (Proton GE).
Without my experience with the deck, I would have continued to believe that linux wasn’t for games.
There is a straight line from me trying a deck out to me getting my family off of windows.
Honestly same. I dabbled with Arch back in college but that was over a decade ago, and I just kept going back to Windows for everything but especially for gaming.
The deck was a bit of an eye-opener, I hadn’t kept up with linux news basically since I deleted that old Arch install, and I had no idea things were this good over here now. The deck convinced me to give a desktop distro another shot, and I’ve been daily driving CachyOS for over a year since.
Everything others said, but also Valve was interested in Proton for steam deck. They pay 100+ people to work on Proton. Even if you don’t use a steam deck, but do play games, you’re benefitting.
idk if proton would exist if valve didn’t make the deck
You mean in 2018? When the Index was being developed top secret?
I think they just meant as far as user popularity. More people are hearing about Linux thanks to the SD and other SteamOS handhelds. Maybe the SD 2 help show that ARM can play games beyond just emulators?
I hope so! They put a lot of work to let the Frame act as a headset version of a deck, the compatibility stuff is really cool.