Legend of dragoon has a frustrating but amazing additions system no one else does today. With wireless controller lag I’m not certain gust of wind dance would be possible anyway, but it was so different from everything before and after it.
Overlapping squares shrink into the character performing their move. You attack or counter based on the opponents reaction to you, you sync your response to the squares which train you timing. Different attacks have different timing. Gust of wind dance is complicated.
Legend of dragoon has a frustrating but amazing additions system no one else does today. With wireless controller lag I’m not certain gust of wind dance would be possible anyway, but it was so different from everything before and after it.
I’m convinced this is why.
Gusto wind De’ Dance
I never played that game - so what does this mechanic do?
Overlapping squares shrink into the character performing their move. You attack or counter based on the opponents reaction to you, you sync your response to the squares which train you timing. Different attacks have different timing. Gust of wind dance is complicated.