I liked Watch Dogs 1 mainly because I didn’t consume any pre-release media about it. Whatever downgrade there may have been, I was unaffected. The game and its story are about as Ubisoft as they come (and I don’t mean that in a particularly positive way), but it was great for fucking around.
I also liked Cyberpunk 2077’s launch version, but at the same time, I think the people who are trying to memory hole the objectively dogshit launch state of both 2077 and The Witcher 3 are perpetuating the problem.
Here in coming with a super unpopular take. I was a day one purchaser of cyberpunk 2077, and even on a $30 rebuilt ps4 slim I had almost no issues. My first playthrough had one fixer mission that was bugged that kept me from completing that one side mission, and that’s it. No t posing, and maybe 2-3 crashes over 30-40 hours.
I also liked Watch Dogs, I enjoyed the darker tone and it’s more serious setting. Good game play, story was good enough, a bit janky with some optimization issues. But overall it was good.
I don’t think I really cared about the downgrade either. But it really was around when my trust in what Devs and publishers were saying about their games was the lowest. So many games were bullshots and rendered trailers so you took the idea and if it was interesting you just waited to see the actual product.
Cyberpunk was also my game of the year, I had immense fun with the launch version and I was lucky enough to have minimal bugs and most were dumb shit. I think I had 2 which were gameplay and caused issues. It launched in a terrible state and I expect it as well, CDPR don’t have a great history of releasing bug free games. But, they do have a history of patching and fixing the broken bits. It also should not have been anywhere near the old gen consoles, that was stupid.
I adored Watch Dogs 2 because, in an era discovering “partial multiplayer”, in the case of Dark Souls, WD2 really refined that formula, even if it didn’t quite nail the rest the way people wanted. You would be randomly driving around and get an option to disrupt or assist someone else’s singleplayer game, without any loading screens.
I also admit I enjoy the way they promote stealth by making it the main way to keep things nonlethal, and stop bullets from flying. The series has an interesting bit of guidance against violent escalation; don’t escalate to guns against bad guys, and they likely won’t do the same to you. And thanks to all the hacker tools, an enemy that brings heavy artillery and turrets to a fist fight may find themselves facing their own weapons.
I had a blast with WD2. It was just fun. Unlike the first game, if wasn’t taking itself too seriously and it came out at a time where Ubi was still sorta developing what would become their open world formula, so it still felt fresher than similar titles do now.
still sorta developing what would become their open world formula
The formula was already fully developed when AC2 was released in 2009. You didn’t have to literally climb radio towers, but WD2 was still the same map marker collect-a-thon with a slightly different, slightly gay coat of paint.
I loved WD2, and I purposefully never bought/got the lethal weapons if I could help it. You probably get a couple as a matter of course in the game (I don’t remember), but I always just used the stun gun or melee - though hitting someone with an 8-ball on a rope is probably going to do some damage.
I don’t think any game since has made it as fun to pilot a little drones like this game. I loved being able to casually sit outside and sneak into places with the drones.
I liked Watch Dogs 1 mainly because I didn’t consume any pre-release media about it. Whatever downgrade there may have been, I was unaffected. The game and its story are about as Ubisoft as they come (and I don’t mean that in a particularly positive way), but it was great for fucking around.
I also liked Cyberpunk 2077’s launch version, but at the same time, I think the people who are trying to memory hole the objectively dogshit launch state of both 2077 and The Witcher 3 are perpetuating the problem.
Here in coming with a super unpopular take. I was a day one purchaser of cyberpunk 2077, and even on a $30 rebuilt ps4 slim I had almost no issues. My first playthrough had one fixer mission that was bugged that kept me from completing that one side mission, and that’s it. No t posing, and maybe 2-3 crashes over 30-40 hours.
I also liked Watch Dogs, I enjoyed the darker tone and it’s more serious setting. Good game play, story was good enough, a bit janky with some optimization issues. But overall it was good.
I don’t think I really cared about the downgrade either. But it really was around when my trust in what Devs and publishers were saying about their games was the lowest. So many games were bullshots and rendered trailers so you took the idea and if it was interesting you just waited to see the actual product.
Cyberpunk was also my game of the year, I had immense fun with the launch version and I was lucky enough to have minimal bugs and most were dumb shit. I think I had 2 which were gameplay and caused issues. It launched in a terrible state and I expect it as well, CDPR don’t have a great history of releasing bug free games. But, they do have a history of patching and fixing the broken bits. It also should not have been anywhere near the old gen consoles, that was stupid.
My game in this vein was Spore. I enjoyed it for what it was, not having seen any of the pre-release hype and changes.
I adored Watch Dogs 2 because, in an era discovering “partial multiplayer”, in the case of Dark Souls, WD2 really refined that formula, even if it didn’t quite nail the rest the way people wanted. You would be randomly driving around and get an option to disrupt or assist someone else’s singleplayer game, without any loading screens.
I also admit I enjoy the way they promote stealth by making it the main way to keep things nonlethal, and stop bullets from flying. The series has an interesting bit of guidance against violent escalation; don’t escalate to guns against bad guys, and they likely won’t do the same to you. And thanks to all the hacker tools, an enemy that brings heavy artillery and turrets to a fist fight may find themselves facing their own weapons.
I had a blast with WD2. It was just fun. Unlike the first game, if wasn’t taking itself too seriously and it came out at a time where Ubi was still sorta developing what would become their open world formula, so it still felt fresher than similar titles do now.
The formula was already fully developed when AC2 was released in 2009. You didn’t have to literally climb radio towers, but WD2 was still the same map marker collect-a-thon with a slightly different, slightly gay coat of paint.
I loved WD2, and I purposefully never bought/got the lethal weapons if I could help it. You probably get a couple as a matter of course in the game (I don’t remember), but I always just used the stun gun or melee - though hitting someone with an 8-ball on a rope is probably going to do some damage.
I don’t think any game since has made it as fun to pilot a little drones like this game. I loved being able to casually sit outside and sneak into places with the drones.
There are tens of us! Tens!