Can’t speak for the multiplayer subscription, but the latter two have pretty much always been the case, no?
(Sits on stump, sets my belt onion off to the side, tells the young’uns to gather round to listen to an old man speak): Back when I gamed, I had to pay for Xbox Live to play multiplayer.
I guess just because it has always been like that doesn’t make it good.
Personally, I think if they allowed installing whichever system you want on the machine you own, it would be leaps ahead. In fact the first xbox I think allowed installing Windows, and they teased Linux in the PS3, but later rolled back? People did it but I don’t remember if it ever became anything official.
Pay for multiplayer, well it’s justifiable but definitely not for the price they charge, which is why they include all the “other perks”.
OG Xbox didn’t allow anything like that, but there was an active mod scene. Once it got to the point you could soft mod it without having to install a modchip, it was like a whole new system. Kodi started life as Xbox Media Center running on the OG Xbox. Was so awesome and that was my media center for years.
Yeah, the PS3 “Other OS” debacle was a real dirty move by Sony, I’ll agree. There was no reason to take away existing functionality but they did it anyway.
I’m assuming you mean for internet multi not local? That’s been a thing tried since remote gaming became viable, some worked some failed, some just built things where lan parties became a thing and told the users to figure it out themselves.
Consoles from the dawn of time have had locked OS and no mods (unless you count things like the game genie/shark systems) so that’s nothing new either.
I’ll stick mostly to PC myself, but those things aren’t unique to the PS5.
A subscription is needed for multiplayer.
No mods.
Locked down os.
No system configuration
No drivers to mess with
No DRM eating system resources
Significantly cheaper (you can get a whole PS5 for the cost of a similarly performing GPU alone, thanks AI!)
Even playing field for all players, no competitive advantage for having better hardware
Can’t speak for the multiplayer subscription, but the latter two have pretty much always been the case, no?
(Sits on stump, sets my belt onion off to the side, tells the young’uns to gather round to listen to an old man speak): Back when I gamed, I had to pay for Xbox Live to play multiplayer.
I guess just because it has always been like that doesn’t make it good.
Personally, I think if they allowed installing whichever system you want on the machine you own, it would be leaps ahead. In fact the first xbox I think allowed installing Windows, and they teased Linux in the PS3, but later rolled back? People did it but I don’t remember if it ever became anything official.
Pay for multiplayer, well it’s justifiable but definitely not for the price they charge, which is why they include all the “other perks”.
In any case, if you own a console, enjoy it!
OG Xbox didn’t allow anything like that, but there was an active mod scene. Once it got to the point you could soft mod it without having to install a modchip, it was like a whole new system. Kodi started life as Xbox Media Center running on the OG Xbox. Was so awesome and that was my media center for years.
Yeah, the PS3 “Other OS” debacle was a real dirty move by Sony, I’ll agree. There was no reason to take away existing functionality but they did it anyway.
I’m assuming you mean for internet multi not local? That’s been a thing tried since remote gaming became viable, some worked some failed, some just built things where lan parties became a thing and told the users to figure it out themselves.
Consoles from the dawn of time have had locked OS and no mods (unless you count things like the game genie/shark systems) so that’s nothing new either.
I’ll stick mostly to PC myself, but those things aren’t unique to the PS5.
Fair, I’d hate it too. This is how I feel about Switch 2s even more so honestly.