• Fubarberry@sopuli.xyzM
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      6 hours ago

      This is used on the deck specifically for framegen. Native frame gen options in games add a lot of latency at 30 or less fps, which usually makes them unplayable. Lossless scaling 's framegen option is less accurate in creating the in-between frames, but has far less input latency, making it a viable option.

      It doesn’t work for all games, some games will still feel really bad with it enabled. But there are a lot of games where you can use it to run a 30fps game at 60fps, with only slightly more input lag than using a Bluetooth controller.

      • gegil@sopuli.xyz
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        6 hours ago

        This app is very useful on my laptop with cheap integrated graphics. Unfortunally lsfg only works with vulkan, and games like minecraft (which i play with shaders) does not support it.

        • Fubarberry@sopuli.xyzM
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          5 hours ago

          I think I saw that Minecraft just added vulkan as a graphics option, but I’m not sure what versions of Minecraft.

          • gegil@sopuli.xyz
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            5 hours ago

            This is cool, but it will take time until most of the mods, especially those relying on graphics will get updated to newer versions, with vulkan support implemented.

            • kboy101222@sh.itjust.works
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              3 hours ago

              I imagine it’d more be on (Neo)Forge and Fabric’a respective mod loaders. Hopefully mods won’t have to touch rendering systems too much

    • Comexs@lemmy.zip
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      6 hours ago

      From my understanding, some older GPUs don’t support frame gen and upscaling. some older games don’t have native frame gen or scaling support built in.

  • 9point6@lemmy.world
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    6 hours ago

    This is a pretty useful tool if you’re not far off your gsync frame rate and you’re on an older card, though if you push it too far it gets a bit acid trippy

    • doctorflynt@feddit.org
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      6 hours ago

      its also cool if you have an unused gpu and a pcie-slot left since you can use that to run the frame generation instead of the main gpu.

      frame gen always creates a little overhead that reduces the max frames a gpu cam natively render. you can offload this overhead to second gpu and may get a better result if the main gpu already struggles to get the required frames.

      a friend of mine used that to be able to run monster hunter wilds with an acceptable framerate.