https://store.steampowered.com/app/993090/
Lossless Scaling Tutorial: Upscaling & Frame Generation - https://www.youtube.com/watch?v=xTgGAzip9X0
I appreciate the info! I had not previously heard of this.
Also, happy cake day!
I’m confused. Don’t GPUs do that?
This is used on the deck specifically for framegen. Native frame gen options in games add a lot of latency at 30 or less fps, which usually makes them unplayable. Lossless scaling 's framegen option is less accurate in creating the in-between frames, but has far less input latency, making it a viable option.
It doesn’t work for all games, some games will still feel really bad with it enabled. But there are a lot of games where you can use it to run a 30fps game at 60fps, with only slightly more input lag than using a Bluetooth controller.
This app is very useful on my laptop with cheap integrated graphics. Unfortunally lsfg only works with vulkan, and games like minecraft (which i play with shaders) does not support it.
I think I saw that Minecraft just added vulkan as a graphics option, but I’m not sure what versions of Minecraft.
This is cool, but it will take time until most of the mods, especially those relying on graphics will get updated to newer versions, with vulkan support implemented.
I imagine it’d more be on (Neo)Forge and Fabric’a respective mod loaders. Hopefully mods won’t have to touch rendering systems too much
From my understanding, some older GPUs don’t support frame gen and upscaling. some older games don’t have native frame gen or scaling support built in.
Yes and not, basically this work very well to give you 60-120fps in some games. Check this x more info.
This is a pretty useful tool if you’re not far off your gsync frame rate and you’re on an older card, though if you push it too far it gets a bit acid trippy
its also cool if you have an unused gpu and a pcie-slot left since you can use that to run the frame generation instead of the main gpu.
frame gen always creates a little overhead that reduces the max frames a gpu cam natively render. you can offload this overhead to second gpu and may get a better result if the main gpu already struggles to get the required frames.
a friend of mine used that to be able to run monster hunter wilds with an acceptable framerate.




