GTA5 was out for like three years on PC before I bothered with it. I found it to be… fairly mediocre. There’s nothing in GTA6 that would make me feel otherwise. I’ll eventually play it… at great discount, or not at all.
I thought it was pretty cool, as a crass story, mockery of aspects of corporations and society, and as a driving sim. My least favourite part of any MMO is its griefing potential. Fallout 76 was okay because while you, a roleplayer/gamer interested in the game, still got hurt by griefers only interested in murdering other humans, it reduced damage to a miniscule level.
GTA V Online required that you either secede from society entirely with a private lobby or become a true pacifist, meaning no PvE. Later on they stopped selling exclusively weapon-free vehicles to players and the entertainment level of free roam for me dropped to zero. After that it became just a hub for racing, FPS or sitting in the apartment watching TV, all of which can be better achieved elsewhere.
GTA5 was out for like three years on PC before I bothered with it. I found it to be… fairly mediocre. There’s nothing in GTA6 that would make me feel otherwise. I’ll eventually play it… at great discount, or not at all.
The last good GTA game was GTA 2.
Well that’s a crazy take, you can just say you don’t like the Rockstar narrative open-world shooter style.
Yeah I genuinely don’t understand the hype. Maybe I’m just old and fully saturated with GTA already.
nothing special but rabid fans and worth a billion dollars, it’s the Taylor Swift of video game franchises
Maybe but it’s also sloppified. I mean, a casino? Really? GTA V Online lost the irony and became just bad.
I liked it, but I only owned San Andreas, played a bit of IV and LCS, then V, so I haven’t really reached GTA fatigue yet
Nothing will ever top GTA 2 for me. That was such an awesome game. It was just stupidly fun.
I thought it was pretty cool, as a crass story, mockery of aspects of corporations and society, and as a driving sim. My least favourite part of any MMO is its griefing potential. Fallout 76 was okay because while you, a roleplayer/gamer interested in the game, still got hurt by griefers only interested in murdering other humans, it reduced damage to a miniscule level.
GTA V Online required that you either secede from society entirely with a private lobby or become a true pacifist, meaning no PvE. Later on they stopped selling exclusively weapon-free vehicles to players and the entertainment level of free roam for me dropped to zero. After that it became just a hub for racing, FPS or sitting in the apartment watching TV, all of which can be better achieved elsewhere.
I started playing GTA 5 shortly after launch and could make the same statement.
I’ve bought launch day on this series for a few iterations now.