And if you went for the color depth because your graphics accelerator could do HighColor at 800x600 you had to decide between 15-bit and 16-bit colors.
I don’t remember having the choice of 15-bit. I only remember having the choice of “256” (8-bit indexed palette), “thousands” (16-bit “high color,” with 5:6:5 bits per channel for RGB respectively), or “millions” (24-bit, 8 bits per channel).
I actually remember the Solitaire card back images being dithered because I had the resolution turned up (and thus the color depth turned down).
And if you went for the color depth because your graphics accelerator could do HighColor at 800x600 you had to decide between 15-bit and 16-bit colors.
I don’t remember having the choice of 15-bit. I only remember having the choice of “256” (8-bit indexed palette), “thousands” (16-bit “high color,” with 5:6:5 bits per channel for RGB respectively), or “millions” (24-bit, 8 bits per channel).