Acronym puns aside. I just don’t get it, to me it feels like there were no groundbreaking or even major breakthroughs in gaming ever since, like what, 2011? Alright, 2015.
Major things for me are the rise of kernel anti cheat (revolutions don’t have to be good), and the rise of linux gaming–both the steam deck and linux gaming in general (the solution to both MS and a passive prevention of kernel level bs). Around 2015, barely any games ran on linux, but today most do unless they have that kernel level anti-cheat or the makers specifically wanted to exclude linux users.
It takes a little over 10 years to recognize that a game (or anything really) was revolutionary. You have to wait until all of the chaff has been forgotten, leaving only the revolutionary games behind.
Here are some of my top picks for what folks will look back on when they right the 2025-2035 had no good games version of your post.
Breath of the Wild and Tears of the Kingdom.
Vampire survivors.
Hades.
Elden Ring.
Disco Elysium.
And one which will probably be a cult classic/sleeper hit:
Return of the Obra Dinn.
Its pretty good, just that it’s not affordable to the peasants like us who cant run stuff in 8k.
And even if we could, we can’t expect devs to optimize for 8k hardware pathtracing ai assisted npc interactions with a splash of god’s very own jizz.
I am impatient however for vr to catch up it doesnt make sense to make such immersive worlds to just project it on a flat screen with the tech we have now.
Depends where you’re looking and how you define “Revolution”; even in those earlier eras, they were just advancements of techniques that had previously been invented but were impractical til that point.
So I’d say VR hardware has had a revolution during the that time.
Environmental destruction (real and virtual lol)
Real time ray tracing
It’s hard to really discuss without knowing the kinds of things you found revolutionising in those eras.
I’d say the last big “revolutionizing” thing in gaming was the release of the Nintendo Switch in 2017. All of the current handhelds owe their success to the Switch.
You… you do realize we were handheld gaming long before the Switch, right? Game Boy, Game Gear, Sega Nomad, GBA, NDS, PSP, 3DS, Vita, plus emulation handhelds have been around since the early 2010s, and I’ve personally been gaming with 7" and 8" tablets with telescopic controllers since 2013.
How exactly do all current handhelds owe their success to the Switch?
I’m old enough that I still have my original Game Boy that I got as a kid in elementary school, so I have been playing on handhelds for decades.
The Switch was the first “Flagship” handheld meant to compete with home consoles. It proved that there was a market for such a device, then the Steam Deck capitalized hard and the rest is history.
Sure, you can split hairs & say that the Nomad was technically a handheld Genesis, or get even more technical and say that the Game Gear was a handheld Master System, but neither one took over the market like the Switch. Hell, I’ve never seen a Nomad outside of a retro game store, it’s basically a rounding error in market share percentage just below the Atari Lynx.
I think it’s more so because it took a long time to figure out the basics, and now we have them to build further upon. Take cars, for example. Can you think of any revolutionary cars from recent years? The first ever cars were revolutionary. The Ford model T was revolutionary because of its assembly and availability to the masses. The first few hybrids and EVs could also be seen as such. But other than that? Nah.
Perhaps a car enthusiast would like to correct me, that’s fine. I admit I know very little when it comes to cars. But this is my perception at least.
One could argue that ray tracing is the current item, but unfortunately no one has been able to truly maximize the quality or performance…
Cp2077 with the godlike ray tracing does look really good, but requires a ridiculous setup to see it.
I would also suggest frame gen or scaling as another new improvement. Being able to basically realtime render a lower resolution and scale it (non-ML based) is an incredible engineering feat.
Frame gen does have a (small) place as well. There are legitimate reasons to use it to improve performance. With dedicated hardware it becomes an easy way to improve FPS (some) on lower end hardware.
2015-present may not have had such tectonic shifts, but in a lot of ways, we can now do more with less and fine tune an experience we enjoy.
the “revolutionary” breakthroughs, which i experienced (so it’s subjective) we’re hl1 for graphics and hl2 for it’s physics engine. everything else felt like gradual improvements of those.
yeah i was thinking to look into it. hl3, aka alyx sounds as much a tech demo as the two predecessors.
just besides the price it feels to much like something that you buy, try out, have fun and leave in the shelf because it’s to much hassle to set up each time you wanna play sth.
Acronym puns aside. I just don’t get it, to me it feels like there were no groundbreaking or even major breakthroughs in gaming ever since, like what, 2011? Alright, 2015.
85-95? Revolutionizing
95-05? Revolutionizing
05-15? Revolutionizing
15-now? ??? ??? Eh???
Major things for me are the rise of kernel anti cheat (revolutions don’t have to be good), and the rise of linux gaming–both the steam deck and linux gaming in general (the solution to both MS and a passive prevention of kernel level bs). Around 2015, barely any games ran on linux, but today most do unless they have that kernel level anti-cheat or the makers specifically wanted to exclude linux users.
These years are revolutionary in the boom of indie game development in my opinion
It takes a little over 10 years to recognize that a game (or anything really) was revolutionary. You have to wait until all of the chaff has been forgotten, leaving only the revolutionary games behind.
Here are some of my top picks for what folks will look back on when they right the 2025-2035 had no good games version of your post.
Breath of the Wild and Tears of the Kingdom. Vampire survivors. Hades. Elden Ring. Disco Elysium.
And one which will probably be a cult classic/sleeper hit: Return of the Obra Dinn.
Just for a start.
Im skeptical about elden ring. Isn’t it just a polished version of souls?
Its pretty good, just that it’s not affordable to the peasants like us who cant run stuff in 8k. And even if we could, we can’t expect devs to optimize for 8k hardware pathtracing ai assisted npc interactions with a splash of god’s very own jizz.
I am impatient however for vr to catch up it doesnt make sense to make such immersive worlds to just project it on a flat screen with the tech we have now.
Moore’s law ended. Stuff done in 15 couldn’t be done in 5. But there’s not much we can do now that we couldn’t do 15.
Depends where you’re looking and how you define “Revolution”; even in those earlier eras, they were just advancements of techniques that had previously been invented but were impractical til that point.
So I’d say VR hardware has had a revolution during the that time.
Environmental destruction (real and virtual lol)
Real time ray tracing
It’s hard to really discuss without knowing the kinds of things you found revolutionising in those eras.
We truly are in the Dreamcast vs. N64 years of VR gaming.
I’d say the last big “revolutionizing” thing in gaming was the release of the Nintendo Switch in 2017. All of the current handhelds owe their success to the Switch.
You… you do realize we were handheld gaming long before the Switch, right? Game Boy, Game Gear, Sega Nomad, GBA, NDS, PSP, 3DS, Vita, plus emulation handhelds have been around since the early 2010s, and I’ve personally been gaming with 7" and 8" tablets with telescopic controllers since 2013.
How exactly do all current handhelds owe their success to the Switch?
I’m old enough that I still have my original Game Boy that I got as a kid in elementary school, so I have been playing on handhelds for decades.
The Switch was the first “Flagship” handheld meant to compete with home consoles. It proved that there was a market for such a device, then the Steam Deck capitalized hard and the rest is history.
Sure, you can split hairs & say that the Nomad was technically a handheld Genesis, or get even more technical and say that the Game Gear was a handheld Master System, but neither one took over the market like the Switch. Hell, I’ve never seen a Nomad outside of a retro game store, it’s basically a rounding error in market share percentage just below the Atari Lynx.
dont forget the advent of horse armor
That was in 2011, 15 years ago.
I think it’s more so because it took a long time to figure out the basics, and now we have them to build further upon. Take cars, for example. Can you think of any revolutionary cars from recent years? The first ever cars were revolutionary. The Ford model T was revolutionary because of its assembly and availability to the masses. The first few hybrids and EVs could also be seen as such. But other than that? Nah.
Perhaps a car enthusiast would like to correct me, that’s fine. I admit I know very little when it comes to cars. But this is my perception at least.
One could argue that ray tracing is the current item, but unfortunately no one has been able to truly maximize the quality or performance…
Cp2077 with the godlike ray tracing does look really good, but requires a ridiculous setup to see it.
I would also suggest frame gen or scaling as another new improvement. Being able to basically realtime render a lower resolution and scale it (non-ML based) is an incredible engineering feat.
Frame gen does have a (small) place as well. There are legitimate reasons to use it to improve performance. With dedicated hardware it becomes an easy way to improve FPS (some) on lower end hardware.
2015-present may not have had such tectonic shifts, but in a lot of ways, we can now do more with less and fine tune an experience we enjoy.
I had all of these in mind when I was writing my previous comment and that’s why I posted it.
To me, they are all very underwhelming and redundant.
the “revolutionary” breakthroughs, which i experienced (so it’s subjective) we’re hl1 for graphics and hl2 for it’s physics engine. everything else felt like gradual improvements of those.
ok, i should add that I’m not playing any so-called AAA games for a decade or two. they somehow always turned out to be a waste ;)
You owe it to yourself to borrow an oculus from a 14 year old and play Alyx.
yeah i was thinking to look into it. hl3, aka alyx sounds as much a tech demo as the two predecessors.
just besides the price it feels to much like something that you buy, try out, have fun and leave in the shelf because it’s to much hassle to set up each time you wanna play sth.
do you have experience with it?