• yermaw@sh.itjust.works
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    1 day ago

    Im glad they appreciate the differences.

    I can clearly see that one is superior to the other, but it doesnt feel like 16 years worth of upgrades. They dont look different enough to me.

      • emeralddawn45@lemmy.dbzer0.com
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        9 hours ago

        Yeah seriously. Playing Mario and duck hunt, then jumping up to mario 64 and goldeneye, and then half life 2 a few years later was absolutely wild.

    • Redfox8@mander.xyz
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      23 hours ago

      Go back another 20 years and you’ll find Manic Miner & Horace goes skiing…wait that’s a little early… Donkey Kong Jr & Chopper Command were released in 1982. 80s to 90s probably had the biggest step up, no doubt due to the introduction of consoles.

      • yermaw@sh.itjust.works
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        9 hours ago

        Yeah theyre a bit before my time but I played a lot on my dad’s hoard. I still remember how excited he was showing off how many colours you could have on screen on donkey Kong country.

    • Aneb@lemmy.world
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      3 hours ago

      Lmao I just finished the series. Need to watch El Camino, and Better Call Saul now

    • FiniteBanjo@feddit.online
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      2 days ago

      And for any unaware

      SA can mean Sexual Assault

      CP is sometimes used as an acronym for Child Rape Media but I don’t think its very fitting, personally.

      Another Acronym thats better is CSAM but honestly why are we even abbreviating it at all?

        • lightnsfw@reddthat.com
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          1 day ago

          It is. It’s not the preferred term for that stuff anymore. But anyone who’s been seeing that used as the abbreviation for all those years before they came up with CSAM is going to recognize it as that.

          • bitjunkie@lemmy.world
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            2 days ago

            There is nothing about consent in the definition of the term “pornography”. “CP” doesn’t imply thinking it is okay, and “CSAM” is for virtue-signaling losers who probably also correct “homeless” to “unhoused” because they think that’s the same thing as helping.

            • Grimy@lemmy.world
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              2 days ago

              I think the main issue is that CP kind of normalizes it and associates it with regular porn while CSAM makes it clear how bad it is.

              I do mostly agree that it doesn’t really matter much which is used and unhoused does annoy me a bit. It’s bothersome being corrected I guess but it’s nothing to get mad about either tbh.

              • FishFace@piefed.social
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                2 days ago

                Literally noone in the history of the world thinks that you can normalise child porn by calling it child porn. But some people, faced with the difficulty of making a real difference, seize in the only thing they feel they can control: other people’s language.

                • Grimy@lemmy.world
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                  2 days ago

                  The ones advocating for it are child protection agencies, not randos on the internet with no control.

                  I found it annoying as well at first but it’s easy to get used too. I don’t see the harm in it.

            • zikzak025@lemmy.world
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              2 days ago

              I always just assumed CSAM was people trying to exclude illustrated kiddie porn from the definition since no sexual assault takes place.

              • prole@sh.itjust.works
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                1 day ago

                I mean, yes that’s what it would be if it’s not consensual? Major self-report here, bud.

                • WorldsDumbestMan@lemmy.today
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                  1 day ago

                  Do you ever wonder if the porn actor filming with a smile, might secretly be a hostage, and you might be getting off to someone being raped?

                  Well, I at least I don’t have to worry about that anymore.

    • tpyo@lemmy.world
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      2 days ago

      Thank you, that gave me a pause and I couldn’t get past that to figure out what games those were

  • ddplf@szmer.info
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    2 days ago

    Acronym puns aside. I just don’t get it, to me it feels like there were no groundbreaking or even major breakthroughs in gaming ever since, like what, 2011? Alright, 2015.

    85-95? Revolutionizing

    95-05? Revolutionizing

    05-15? Revolutionizing

    15-now? ??? ??? Eh???

    • Buddahriffic@lemmy.world
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      3 hours ago

      Major things for me are the rise of kernel anti cheat (revolutions don’t have to be good), and the rise of linux gaming–both the steam deck and linux gaming in general (the solution to both MS and a passive prevention of kernel level bs). Around 2015, barely any games ran on linux, but today most do unless they have that kernel level anti-cheat or the makers specifically wanted to exclude linux users.

    • BenevolentOne@infosec.pub
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      1 day ago

      It takes a little over 10 years to recognize that a game (or anything really) was revolutionary. You have to wait until all of the chaff has been forgotten, leaving only the revolutionary games behind.

      Here are some of my top picks for what folks will look back on when they right the 2025-2035 had no good games version of your post.

      Breath of the Wild and Tears of the Kingdom. Vampire survivors. Hades. Elden Ring. Disco Elysium.

      And one which will probably be a cult classic/sleeper hit: Return of the Obra Dinn.

      Just for a start.

    • Mechaguana@programming.dev
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      1 day ago

      Its pretty good, just that it’s not affordable to the peasants like us who cant run stuff in 8k. And even if we could, we can’t expect devs to optimize for 8k hardware pathtracing ai assisted npc interactions with a splash of god’s very own jizz.

      I am impatient however for vr to catch up it doesnt make sense to make such immersive worlds to just project it on a flat screen with the tech we have now.

    • Saledovil@sh.itjust.works
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      1 day ago

      Moore’s law ended. Stuff done in 15 couldn’t be done in 5. But there’s not much we can do now that we couldn’t do 15.

    • PeriodicallyPedantic@lemmy.ca
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      1 day ago

      Depends where you’re looking and how you define “Revolution”; even in those earlier eras, they were just advancements of techniques that had previously been invented but were impractical til that point.

      So I’d say VR hardware has had a revolution during the that time.
      Environmental destruction (real and virtual lol)
      Real time ray tracing

      It’s hard to really discuss without knowing the kinds of things you found revolutionising in those eras.

    • ouRKaoS@lemmy.today
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      2 days ago

      I’d say the last big “revolutionizing” thing in gaming was the release of the Nintendo Switch in 2017. All of the current handhelds owe their success to the Switch.

      • tomkatt@lemmy.world
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        2 days ago

        You… you do realize we were handheld gaming long before the Switch, right? Game Boy, Game Gear, Sega Nomad, GBA, NDS, PSP, 3DS, Vita, plus emulation handhelds have been around since the early 2010s, and I’ve personally been gaming with 7" and 8" tablets with telescopic controllers since 2013.

        How exactly do all current handhelds owe their success to the Switch?

        • ouRKaoS@lemmy.today
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          I’m old enough that I still have my original Game Boy that I got as a kid in elementary school, so I have been playing on handhelds for decades.

          The Switch was the first “Flagship” handheld meant to compete with home consoles. It proved that there was a market for such a device, then the Steam Deck capitalized hard and the rest is history.

          Sure, you can split hairs & say that the Nomad was technically a handheld Genesis, or get even more technical and say that the Game Gear was a handheld Master System, but neither one took over the market like the Switch. Hell, I’ve never seen a Nomad outside of a retro game store, it’s basically a rounding error in market share percentage just below the Atari Lynx.

    • Blubber28@lemmy.world
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      I think it’s more so because it took a long time to figure out the basics, and now we have them to build further upon. Take cars, for example. Can you think of any revolutionary cars from recent years? The first ever cars were revolutionary. The Ford model T was revolutionary because of its assembly and availability to the masses. The first few hybrids and EVs could also be seen as such. But other than that? Nah.

      Perhaps a car enthusiast would like to correct me, that’s fine. I admit I know very little when it comes to cars. But this is my perception at least.

    • Pieisawesome@lemmy.dbzer0.com
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      2 days ago

      One could argue that ray tracing is the current item, but unfortunately no one has been able to truly maximize the quality or performance…

      Cp2077 with the godlike ray tracing does look really good, but requires a ridiculous setup to see it.

      I would also suggest frame gen or scaling as another new improvement. Being able to basically realtime render a lower resolution and scale it (non-ML based) is an incredible engineering feat.

      Frame gen does have a (small) place as well. There are legitimate reasons to use it to improve performance. With dedicated hardware it becomes an easy way to improve FPS (some) on lower end hardware.

      2015-present may not have had such tectonic shifts, but in a lot of ways, we can now do more with less and fine tune an experience we enjoy.

      • ddplf@szmer.info
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        2 days ago

        I had all of these in mind when I was writing my previous comment and that’s why I posted it.

        To me, they are all very underwhelming and redundant.

    • justme@lemmy.dbzer0.com
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      1 day ago

      the “revolutionary” breakthroughs, which i experienced (so it’s subjective) we’re hl1 for graphics and hl2 for it’s physics engine. everything else felt like gradual improvements of those.

      • justme@lemmy.dbzer0.com
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        1 day ago

        ok, i should add that I’m not playing any so-called AAA games for a decade or two. they somehow always turned out to be a waste ;)

          • justme@lemmy.dbzer0.com
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            1 day ago

            yeah i was thinking to look into it. hl3, aka alyx sounds as much a tech demo as the two predecessors.

            just besides the price it feels to much like something that you buy, try out, have fun and leave in the shelf because it’s to much hassle to set up each time you wanna play sth.

            do you have experience with it?

  • gegil@sopuli.xyz
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    2 days ago

    Truly the two of the greatest games in gaming history.

    Its funny how now the giant companies with infinte money just make 20 years old games but with unreal graphics. I wonder, how the advances in gamedev technlogy will turn out for indie devs in same 20 years.

    • FiniteBanjo@feddit.online
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      2 days ago

      Godot and Unreal are both improving in different directions but honestly I don’t think small crews will be any less limited by their time needed to create than they are now.

      • gegil@sopuli.xyz
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        2 days ago

        People were always limited by time. Its just that now developers can reuse solutions created by people who already spent time on inventing them.

    • HeyJoe@lemmy.world
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      2 days ago

      I would like to think a lot. Just because some are going this route doesn’t mean all of them are. I have played a lot of games with some new game mechanics that werent around and it will continue to happen.

  • samus12345@sh.itjust.works
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    2 days ago

    This is a 16 year gap, not 20. And 20 years before San Andreas, Super Mario Bros. wasn’t even out yet.