cm0002@lemy.lol to Game Development@programming.dev · 1 month agoKorean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage formatwww.tomshardware.comexternal-linkmessage-square72fedilinkarrow-up1404
arrow-up1404external-linkKorean outfit hosting 1.44MB game development contest to honor the floppy disk — entrants must confine entire fileset, including resources, engine, and library, to miniscule storage formatwww.tomshardware.comcm0002@lemy.lol to Game Development@programming.dev · 1 month agomessage-square72fedilink
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.sociallinkfedilinkEnglisharrow-up18·1 month agoProcedural generation. Procedural generation everywhere.
minus-squareOtakuAllTheWay@sh.itjust.workslinkfedilinkarrow-up7·1 month agoYeah .kkrieger a 3d FPS is only 96 KB and it achieved that with procedural generation. https://youtu.be/2NBG-sKFaB0
minus-squareunit327@lemmy.ziplinkfedilinkarrow-up3·1 month agoquod is even more impressive at 64kb https://daivuk.itch.io/quod
minus-squarefubbernuckin@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up5·1 month agoI’d love to see a basic Minecraft clone clock in under 1.44 MB
minus-squareRightHandOfIkaros@lemmy.worldlinkfedilinkEnglisharrow-up5·1 month agoProbably possible with no textures, or procgen’d ones.
minus-squareSwedneck@discuss.tchncs.delinkfedilinkarrow-up1·1 month agoa lot of the textures in minecraft are already based on each other, so i’d be curious how efficient you can make that
Procedural generation.
Procedural generation everywhere.
Yeah .kkrieger a 3d FPS is only 96 KB and it achieved that with procedural generation.
https://youtu.be/2NBG-sKFaB0
quod is even more impressive at 64kb https://daivuk.itch.io/quod
I’d love to see a basic Minecraft clone clock in under 1.44 MB
Probably possible with no textures, or procgen’d ones.
a lot of the textures in minecraft are already based on each other, so i’d be curious how efficient you can make that