Comic: https://www.deathbulge.com/comics/441

Alt text: Yeah yeah, there's always exceptions, I mean look no further than the game in the 2nd panel, not the most thrilling gameplay, is it?

    • KSP Atlas@sopuli.xyz
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      3 days ago

      I love deltarune and I enjoyed the ultrakill demo, never tried Celeste though

      Most games I play are indie ones cause those are the best imo

        • benjirenji@slrpnk.net
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          2 days ago

          Is this really the best takeaway from the game? I love Celeste and I’m pretty solid with my gender identity. The music and game mechanics are the best parts. You reference the story, which ain’t bad, but definitely not where the game shines.

          • 🦄🦄🦄@feddit.org
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            2 days ago

            Ehh different people take away different things from the game. One of the pivotal experiences that lead to me finding out I’m trans was beating Celeste.

    • TheThunderWolf@lemmy.dbzer0.com
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      2 days ago

      not played those but deltarune, undertale, and celeste are on my planned list, and might check ultrakill out

      i rlly like hollow knight and hollow knight silksong, which are 2 very good indie games

      the main non indie ones i play are minecraft and the legend of zelda series

    • diaphragmwp@discuss.tchncs.de
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      3 days ago

      Depends on how you define indie. By my definition, Deltarune is still indie but made by a quintillionaire so like, meh. Celeste was indie when it was just a fantasy console bs thing.

      • llmbot@sh.itjust.works
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        3 days ago

        I mean Deltarune was made by toby fox who became a millionaire from his other indie game Undertale. I think it definitely counts.

      • psycotica0@lemmy.ca
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        2 days ago

        I think the most accurate definition is “produced without a publisher”. That’s the thing they’re independent of.

        Where it gets grey is things like “okay it has a publisher, but they’re tiny and cute and only publish indie-feeling game”

        So the “feeling” of indie is “made by a small group of people with a shared cohesive vision and minimal outside influence”, where publishers tend to be large sources of outside influence, and teams larger than, like, 50 people tend to be unable to all have a truly shared cohesive vision. And a single person, by definition, always has a shared vision no matter what they make. But if a publisher is low-touch, or brings a game that’s basically done to market without asking for changes, and the game feels cohesive and personal, then that’s good enough.

        • diaphragmwp@discuss.tchncs.de
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          2 days ago

          That’s also a really shitty definition since Valve and Nintendo are publishing themselves too. If you argue “well they are their own publisher” then I counter with “well anyone uploading to itch.io will have itch.io as their publisher”.

          • psycotica0@lemmy.ca
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            2 days ago

            Right, that’s where the other definitions come in. I’d say itch is a distributor rather than a publisher, but even if you don’t care about that distinction, it is definitely the case that itch doesn’t tell the developer to do anything. So publishing on itch doesn’t affect the vision for the game.

            Nintendo… I mean kinda yeah. They’re a weird one. Some of their games they’re just the publisher, and there is another developer with a different name. But some things they do actually develop and self-publish. And some of the games have surprisingly few people working on them…

            There may actually be a few Nintendo games that are kinda indie, oddly enough.

        • Sylvartas@lemmy.dbzer0.com
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          2 days ago

          I think the most accurate definition is “produced without a publisher”. That’s the thing they’re independent of.

          Yeah I think it was the original meaning. And New Blood, ultrakill’s publisher, is only doing small games so far IIRC (also they have some ridiculous merch for their games alongside some pretty cool one) so they fit the “indie-ish” publishers category I have

      • TheSambassador@lemmy.world
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        3 days ago

        So if an indie game blows up because it’s great then it’s not indie? That’s a silly way to define it.

        Have some mid-sized studios co-opted the term? Sure. Expedition 33 is on that AA spectrum, but a game by a very small team? In what definition is Celeste not an indie game?

        • diaphragmwp@discuss.tchncs.de
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          2 days ago

          Here’s one definition. If you go to the Steam page for Deltarune, it says “tobyfox” as developer, that’s a (nick)name. OneShot (2016) says “Future Cat LLC” but that seems to be made up since Steam asks for “company name”. Celeste’s “Maddy Makes Games Inc.” seems real, however. Therefore, Celeste isn’t indie.

          • TheSambassador@lemmy.world
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            2 days ago

            You still haven’t defined anything. So if a game is only made by one person, it’s indie? Games made by very small teams aren’t indie?

            Look, I get it, “indie” is actually a bit of a nebulous term, and is often co-opted by medium/large size studios who want to pretend to be “better” than the AAA games, but no reasonable person would call Celeste “not indie.”

            • diaphragmwp@discuss.tchncs.de
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              2 days ago

              So if a game is only made by one person, it’s indie?

              The first two examples are clearly made by multiple people. They just haven’t registered a company. I good rule I found, not for games but just in general, is that if it’s a registered organization it’s probably not as good as you think it is otherwise.

      • Sylvartas@lemmy.dbzer0.com
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        2 days ago

        And ultrakill probably sold the least out of these 3 but actually has a publisher (it’s also my favorite of the 3)