Speaking from experience, there’s a very different mindset between Japanese and North America in regards to fan made stuff, like mods, etc., to the point that I was told to stay absolutely shut about my love of emulation and fan games when having dinner with a certain JP dev friend of my wife’s. By contrast, a US dev friend literally was showing me his emulator keychain, lol.
Sega is a weird case, though, because they’re both US, European, and Japanese in equal parts (to the point that if one flops, they all feel it). Leads to some interesting debates across teams though, or so I’m told.
Can’t speak of Nintendo of America, though. They’re up in Washington iirc, so I’ve never met anyone from there.
That is interesting, especially since manga piracy is such a big deal there. I wonder why there’s a distinction in the laws in that and not with video games.
I have been told that is shaped by IP law in Japan being extremely strict, but I don’t know if thats true.
That being said, as someone who loves AM2R its my understanding that Nintendo had a remake in the works before AM2R was released or something to that effect. I’m glad they waited until it was released to get shut down, cause people reverse engineered it, and last I saw its still getting updates and has both a PC and android release. 10/10, highly reccomend
IP law in JP is absolutely atrocious, Japanalysis did a video a bit ago about it. Like, WIKIPEDIA can’t even use official images or merch for their pages, so they just use shitty pics similar to the thing, like this pic of a dude cosplaying Squirtle:
Youtubers/streamers can get sued for revealing the whole plot of a game I guess, so don’t play too much of an RPG or Visual Novel game… Actually, Atlus, a Japanese companu owned by SEGA, put a gameplay limit on Persona 5 when it first came out and told streamers that they couldn’t stream past a certain date! Scarlet Nexus did similar “no streaming” shit but like, on the whole game and I think it flopped lol.
For some weird reason, Doujinshi (self published manga) is allowed and flourishes, despite it literally being just fan manga/comic/fiction of some other media. And like, WILD fan depictions too (All those yaoi doujin of Naruto, Ace Attorney, Hetalia, etc.). I love doujin but it’s fucking hypocritical imo to get mad at people for posting official content on a damn wiki site but let them sell manga of characters fucking 😅 i should research the reason honestly.
Idk if it really does affect how these companies respond but it fucking sucks to keep killing fan projects, ESPECIALLY if they make no money. I get why anything that makes money shouldn’t have a copyrighted IP or material in it but companies will be assholes.
WIKIPEDIA can’t even use official images or merch for their pages
Is that a voluntary compliance thing? Unless the wiki servers were based in Japan they wouldn’t be subject to Japanese law about what images they can host, right?
Yeah, amen for articulate intelligent folks providing history, culture, and context that illuminate the truth of the situation.
Total antithesis of all the dummies on lemmy who just want to hate on things because it makes them feel smart and strong.
wild that the meme community here is more informed than the nitwits in the technology community who just spam that game companies are diabolical and evil.
I would imagine the doujinshi is allowed as long as it’s still fan made. For instance the Wikipedia page has a fan made cosplay of Squirtle. By the same logic as long as the manga’s depiction of Squirtle is also fan made (or drawn) then it also seems to get a pass.
It would seem the issue is less how their assets are used and more that their specific assets are used.
The timing of AM2R (Another Metroid 2 Remake) was unfortunate. Nintendo pretty much ignored the Metroid franchise, but they had done a remake of the first Metroid game “recently”.
AM2R came out right around the time Nintendo was announcing their own Metroid 2 remake, and a solid one at that. (That same developer would next make Metroid Dread, which is excellent.)
Regardless Nintendo was going to takedown AM2R eventually, but they were particularly aggressive because they were also remaking Metroid 2.
But both games are excellent. You should play AM2R.
Sega doesn’t want to preserve the ownership of their ip, they were bought by a gambling company who took on their name and is using sega as a public relations shield.
Their aim is to keep sega in high public esteem.
Meanwhile Nintendos ip is extremely valuable compared to the size of their company, so their aim is to protect ownership way more than making new games or other ongoing business.
International ip law is weird, so letting fanmade games go runs a risk of loosing ip. For Nintendo that is even more dangerous than for other studios whose ip value compared to revenue is not as extreme. While for sega ultimately loosing ip control is basically the point of the investment.
Speaking from experience, there’s a very different mindset between Japanese and North America in regards to fan made stuff, like mods, etc., to the point that I was told to stay absolutely shut about my love of emulation and fan games when having dinner with a certain JP dev friend of my wife’s. By contrast, a US dev friend literally was showing me his emulator keychain, lol.
Sega is a weird case, though, because they’re both US, European, and Japanese in equal parts (to the point that if one flops, they all feel it). Leads to some interesting debates across teams though, or so I’m told.
Can’t speak of Nintendo of America, though. They’re up in Washington iirc, so I’ve never met anyone from there.
This is actually pretty weird because in Japan, fan-made manga/art is acceptable and even stuff you can sell at comic-con.
That is interesting, especially since manga piracy is such a big deal there. I wonder why there’s a distinction in the laws in that and not with video games.
I have been told that is shaped by IP law in Japan being extremely strict, but I don’t know if thats true.
That being said, as someone who loves AM2R its my understanding that Nintendo had a remake in the works before AM2R was released or something to that effect. I’m glad they waited until it was released to get shut down, cause people reverse engineered it, and last I saw its still getting updates and has both a PC and android release. 10/10, highly reccomend
IP law in JP is absolutely atrocious, Japanalysis did a video a bit ago about it. Like, WIKIPEDIA can’t even use official images or merch for their pages, so they just use shitty pics similar to the thing, like this pic of a dude cosplaying Squirtle:
Youtubers/streamers can get sued for revealing the whole plot of a game I guess, so don’t play too much of an RPG or Visual Novel game… Actually, Atlus, a Japanese companu owned by SEGA, put a gameplay limit on Persona 5 when it first came out and told streamers that they couldn’t stream past a certain date! Scarlet Nexus did similar “no streaming” shit but like, on the whole game and I think it flopped lol.
For some weird reason, Doujinshi (self published manga) is allowed and flourishes, despite it literally being just fan manga/comic/fiction of some other media. And like, WILD fan depictions too (All those yaoi doujin of Naruto, Ace Attorney, Hetalia, etc.). I love doujin but it’s fucking hypocritical imo to get mad at people for posting official content on a damn wiki site but let them sell manga of characters fucking 😅 i should research the reason honestly.
Idk if it really does affect how these companies respond but it fucking sucks to keep killing fan projects, ESPECIALLY if they make no money. I get why anything that makes money shouldn’t have a copyrighted IP or material in it but companies will be assholes.
Is that a voluntary compliance thing? Unless the wiki servers were based in Japan they wouldn’t be subject to Japanese law about what images they can host, right?
Jesus Christ, thats way worse than I realized 😅
Thank you for explaining and providing so much context! Always love when I get to learn stuff from folks ☺️
Yeah, amen for articulate intelligent folks providing history, culture, and context that illuminate the truth of the situation.
Total antithesis of all the dummies on lemmy who just want to hate on things because it makes them feel smart and strong.
wild that the meme community here is more informed than the nitwits in the technology community who just spam that game companies are diabolical and evil.
I would imagine the doujinshi is allowed as long as it’s still fan made. For instance the Wikipedia page has a fan made cosplay of Squirtle. By the same logic as long as the manga’s depiction of Squirtle is also fan made (or drawn) then it also seems to get a pass.
It would seem the issue is less how their assets are used and more that their specific assets are used.
The timing of AM2R (Another Metroid 2 Remake) was unfortunate. Nintendo pretty much ignored the Metroid franchise, but they had done a remake of the first Metroid game “recently”.
AM2R came out right around the time Nintendo was announcing their own Metroid 2 remake, and a solid one at that. (That same developer would next make Metroid Dread, which is excellent.)
Regardless Nintendo was going to takedown AM2R eventually, but they were particularly aggressive because they were also remaking Metroid 2.
But both games are excellent. You should play AM2R.
That doesn’t explain the difference between Sega and Nintendo.
Sega doesn’t want to preserve the ownership of their ip, they were bought by a gambling company who took on their name and is using sega as a public relations shield.
Their aim is to keep sega in high public esteem.
Meanwhile Nintendos ip is extremely valuable compared to the size of their company, so their aim is to protect ownership way more than making new games or other ongoing business.
International ip law is weird, so letting fanmade games go runs a risk of loosing ip. For Nintendo that is even more dangerous than for other studios whose ip value compared to revenue is not as extreme. While for sega ultimately loosing ip control is basically the point of the investment.
Sorry if I missed a tiny bit of context: most Sonic stuff is SoA lately, especially after the success of the movie. SoJ is a lot less open minded.
I don’t get why Nintendo of America isn’t as cool, though. I’m betting Japan dictates a lot more with them.
It’s still Sega of Japan’s IP. Maybe being forced to share their toys with Sega of America since almost the very beginning moderated their culture.