I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.


Blue Prince. After reaching room 46 and realising that the game was just getting started, I immediately gave up. This is probably the game that respects the player’s time the least that I ever played.
It has amazing lore and overall feeling but is ruined by the RNG. It’s somewhat bearable in the first part but becomes extremely annoying when you know what to do but can’t because of unlucky draws or not enough steps left.
My mother got into Blue Prince. Which meant I had to help her with it because she’s not used to PC games, Steam was weird to her, she’s a Nintendo gamer and it’s not on Switch.
There’s a remarkable amount of art and lore and content in that game, but Falalalala la la la FUCK the way they used RNG.
Thank you for the warning, that sounds incredibly frustrating. I see Blue Prince recommended alongside Outer Wilds as “knowledge based” puzzle games, but it does not sound fun now.
The RNG absolutely sucks late in the game. You can have the theory to solve a puzzle in your head but you have to burn runs until you get the RNG needed to test out a theory. And they get incredibly fucking complicated. Like an entire binder of information necessary complicated.
I’m really good at Blue Prince, but I actually practiced by mashing the Draw 10x buttons in Gacha games.