It took quite a while, but it’s finally out. Fully free, no ads, no in-app purchases (besides a “Support the developer” option), no data collection and fully offline playable. All you need is your phone and GPS :)

I originally made the game to go on walks, unfortunately I sat even more in front of my PC to develop it. It is what it is. Hopefully it motivates some of you to get your steps in 💚

General idea of the game: Collect ingredients, brew them into potions and sell them to merchants. With the gold and reputation you get you can buy things and decorate your neighborhood. Other players see the same map and resources (so you can indirectly play together), but the game world fully belongs to you (singleplayer only).

General roadmap right now:

  • Adding achievements
  • Adding buildings you can improve over time (tavern to attract merchants and an ingredient tree you need to grow)
  • More minigames and improving the existing ones
  • And of course bugfixes, please let me know if you run into issues :)

For any questions and suggestions I’m always available!

    • Vlyn@lemmy.zipOP
      link
      fedilink
      English
      arrow-up
      25
      ·
      1 day ago

      No plans yet, I might look into that in the future.

      I’d rather focus on bringing it to iOS, having a few people who already asked for it. Not an Apple fan, so still thinking about getting an old used iPhone for testing…

      • mojofrododojo@lemmy.world
        link
        fedilink
        English
        arrow-up
        3
        ·
        17 hours ago

        have done game dev on ios… man it’s so much easier on android. objective c and the app store are gigantic pains in the ass. you’ll probably also need to get a macbook or other apple device to build from.

        • Vlyn@lemmy.zipOP
          link
          fedilink
          English
          arrow-up
          4
          ·
          16 hours ago

          I’m using Godot, so seemingly it could be as easy as export to XCode and build. Seemingly…

          Let’s see, still in the process of sourcing a cheap iPhone SE 2020 or 2022. Everyone I know uses Android, so I can’t ask them if they have an old iPhone lying around (:

          • mojofrododojo@lemmy.world
            link
            fedilink
            English
            arrow-up
            3
            ·
            16 hours ago

            I wish ye luck! please do an after-action-review on how that goes, it’s good information for fellow devs

      • magikmw@piefed.social
        link
        fedilink
        English
        arrow-up
        20
        ·
        1 day ago

        You can probably emulate iOS in xcode but you are unlikely to build anything for it without MacOS and xcode. Yeah, lovely environment.

        • Vlyn@lemmy.zipOP
          link
          fedilink
          English
          arrow-up
          20
          ·
          1 day ago

          Yes, you need a Mac for XCode (can’t emulate that). Then you also need to pay Apple $99 a year, even if you just want to release a free app.

          I could simulate an iPhone for testing, but for a GPS game this would be messy. Even on Android I’m still struggling a bit with getting GPS to work reliably. You pretty much need a real phone to test that :-/

          • amzd@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            ·
            17 hours ago

            Xcode actually has pretty good gps emulation, you can set routes for it to walk.

            What tech is this using? Is it a html5 game?

            • Vlyn@lemmy.zipOP
              link
              fedilink
              English
              arrow-up
              3
              ·
              17 hours ago

              Oh, it’s Godot.

              I know you can simulate GPS, but it’s way too clean and predictable. With a real phone you get much weirder behavior. Besides the whole permission topic on real devices.

              One player complained about GPS jumping 100 meters away, but their Google Maps had the same issue. So I had to say “I can’t do it better than Google Maps” :D